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Happy 2015


It's close to noon here in Madrid, so 2015 is now just 12 hours away. May all your wishes come true and your wargaming projects too in the coming year.

Somewhat belatedly, I'd like to thank Ian from the Blog with No Name the beautiful house sent as part of the Secret Santa project organised by Chris Stoessen. Unfortunately I had a problem with my phone camera and have lost the photos of the unwrapping on Christmas Day (actually, I lost all Christmas Day pics, not only the opening of presents) ... but nonetheless here you have the model.

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Last Game 2014: A Normandy Big Chain of Command




Every year by Christmas we usually arrange a large full-day game at the club. Following some mail exchanges, it was clear that we would play Chain of Command and the only aspect to decide was the theater: North Africa, Spanish Civil War or Normandy. Considering to availability of both, players and painted armies, the latter was the winner.

As 5 players would be attending, we decided to make a Big Chain of Command game, opposing 1 US regular infantry, 1 US elite paratroop and 1 US Sherman tank troop to 2 German regular infantry and a Panzer IV troop with three tanks. We chose an Attack & Defend scenario from the main book, with the Americans needing to break the beachhead and get into the interior of the Normandy peninsula

US Infantry Patrol



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Planning 2015


As usual in this season, we wargamers enter into a frenzy state to plan the year ahead although most of the times it ends in frustration while not in tears. I'm not different to the average aficionado in this sense and like also to make plans.

Looking at this same post in December last year, I can rate my performance with 7 (may be 8) over 10, not bad if your trail the long track record performance.

First, a recap of 2014 and achievements:

- North African Desert Project (coded as "Afrika CoC"): accomplished 100%; painted Italian platoon with supports and I have almost finished a DAK platoon (not considered in the planned pipeline). And I did not only paint my toys but also did actually play a lot thanks to the campaign during the first half of the year.

- Spanish Civil War: another major achievement (or almost!) with a full Republican Army platoon and supports painted, but the vehicles still needing a hand of paint...

- Participating in a major wargaming event: failed! Financial constraints and a new professional project kept me away from accomplishing it (no money and, frankly, no time!)

- Collaborating in a wargaming publication, accomplished!! I must admit mostly thanks to my friend and wargaming mate Alfredo, the designer and (tough!) umpire of our Bloody November 1936, Spanish Civil War campaign for Chain of Command, finally printed in the recent Christmas Special issue of TooFatLardies.

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Merry Xmas World Wargamers!


On this very special season, my family and I would like to wish you all a very Merry Christmas in the company of your beloved ones and peace, health and prosperity for the coming year... and of course, a most busy wargaming 2015!!!

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Villers Bocage Campaign - Game 4


Today we played the third scenario of the Villers Bocage campaign for Chain of Command (all the campaign details can be found in the first game post).The first game were won by the British, who reached the outskirts of the city; in the third game these were rejected and we went back to the second rung of the campaign.

Another defeat today would have brought the end of the campaign but, alas, this was not the case and a British fierce armoured counterattack sent the Germans reeling back to Villers Bocage. As in the previous games, I was the German commander.

As we were four players, we decided to make it "Big", and to the regular infantry units used in the campaign, we added a British tank troop (2 Shermans and 1 Firefly) and Panzer detachment (2 Pz IVs and a Pak 40 ATG)



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TooFatLardies Xmas Special Out!


When do you know that Christmas is around the corner' When TooFatLardies issues its bi-annual Special magazine. This year is even better for two reasons: you have 126 pages of content and (more important) includes our Spanish Civil War campaign for Chain of Command!!... and all this stuff at the princely sum of 6 bucks!!

Jokes aside, the issue this year is spectacular, with wide variety of articles covering most of the popular TFL rule sets (CoC, IABSM, Dux, Sharp Practice). And some important headline news: the main project for 2015 is a Coc ultra-modern covering the most recent conflicts in the War Against Terrorism. Clearly not a favourite period of mine at all... but I also said the same about Vietnam, until Charlie Don't Surf convinced me about the contrary.

Among the articles, two very interesting variants: WWI with Chain of Command; and cowboys vs Indians with Sharp Practice

See the full content below:

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Facultad de Medicina - Bloody November Campaign Grand Finale

Fascists! Surrender or be annihilated!!
The Bloody November 1936 campaign in the Spanish Civil War for Chain of Command concluded today with a major game depicting the assault of the Medicine Faculty at Ciudad Universitaria. In fact, the campaign concluded a few weeks ago, with the victory of the Republican arms when the Nationalists players failed for the second consecutive game to cross the Manzanares; but nevertheless we wanted to play this grand finale of the last scenario, involving 5 infantry platoons with supports between both sides (3 Nationalists and 2 Republican).

Unfortunately, I had to leave this morning in a rush the game sometime after the start, as I was called and informed that a very close friend's mother unexpectedly passed away in the early hours of Monday. This battle report includes my initial photos and another batch taken by the other players, as well as the information emailed by the contenders.

Carlista Jump-Off Point



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A Battlefield Walk at Ciudad Universitaria

Graffitti in the Ciudad Universitaria - The fight continues 80 years later?


I attended on Sunday last week a guided battlefield walk organised by GEFREMA (a non-profit organisation fighting hard to keep the last remaining sites of the Spanish Civil War in Madrid) focused on the Ciudad Universitaria. It would not have been more timely after finishing our recent Chain of Command campaign Bloody November and the incoming publication of a related article in the TooFatLardies Christmas Special in December.

The visit was intrinsically interesting, but also provided a good feel of the battle terrain and a great understanding of the very deep changes operated in the landscape since the mid 30s. As a matter of fact, the site today has almost no resemblance with the topography of the war period as I will explain later.

I will support the narrative and photos included in this post with the attached map, scanned from the book written by Col Martínez Bande in the early 70s (La Marcha sobre Madrid) part of the official military history of the Spanish Civil War published before General Franco passed away in 1975.

(Click to enlarge)
To put you in the historical picture, the Nationalist troops arrived to Madrid in the first week of November. The attacking plan was to enter Madrid through La Casa de Campo park, cross the river Manzanares and penetrate trough the Ciudad Universitaria.

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Winter is coming...


Another of my "view from my window" series. The mountains of the Sierra de Guadarrama hidden by thick clouds and already cover by the first blanket of snow this year. Temprature is not expected to break the 10ºC level today. Winter is finally coming...
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Villers Bocage Campaign - Game 3




Today we played the third scenario of the Villers Bocage campaign for Chain of Command (all the campaign details can be found in the first game post).In the past two games the Germans had been defeated and the British were now reaching the outskirts of the town itself; it was a critical moment on the campaign. As in the previous games, I was the German commander.

According to the scenario instructions, this was a Delaying Action scenario (the number 4 in the main rules book) and the victory conditions states that the attacker must take control of an enemy's jump-off point in its deployment area (victory objective).



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Chain of Command Tactical Book


Richard Clarke Chain of Command author and TooFatLardies Big Man has been posting over the last week, a set of very interesting articles in the official TFL blog explaining some critical platoon tactical topics for those interested in military matters.

The booklet is presented as typical IIWW infantry training manual and covers the following aspects:
  • Patrols & Reconnaissance
  • Deployment: attacker notes
  • Deployment: defender notes
  • Fire and Movement
  • Resource placement
  • Combat in buildings


These posts have now been compiled and edited in a single pdf document 30 pages long and deliver for free to anyone interested. If you like to download your copy just click here from my own Google docs area.

Note the this booklet is NOT required to play Chain of Command and onthe contrary it can be of interest for players of other altrernative rules in the market

In any case Tactical primer  is a very welcome complementary addition to the series of publications of this II World War platoon-size engaments rules set that currently includes the campaigns handbook (At the Sharp End), the large games rules (Big CoC) and more recently, the 29 Let's Go! Normandy-based campaign book.


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Beach Landing ***UPDATED****

Source: Barrage Miniatures website

Following on my previous post, you may be interested to know that Barrage Miniatures is now selling the British Thorneycroft landing craft, completing the II WW series (US, British and Japanese). There's a special offer for limited time, with a €5 discounted on the normal selling price.



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Puente de Los Franceses - Bloody November Campaign Game 3


"Overcast... Good!" said sargento García, the young communist who have raised in a just a few months from clerk in a colmado (food store) of Tetuán to tank commander. "No bloody fascist planes". While he was brewing his ersatz coffee daily ration, a sudden rush of activity around indicated that something was going on, down the Parque del Oeste and probably across the Manzanares. The voice of the capitán shouting left no doubt: "¡A los tanques! ... ¡Arrancar los motores!" (to the tanks, turn on the engines)

This is the battle report of the third game of our Bloody November-Madrid 1936 campaign for Chain of Command, set in the context of the Spanish Civil War. You can find all the necessary details to play in a previous post of the blog.

Puente de los Franceses
This third game is based on the Scenario 3-Attack & Defend of the Chain of Command main rules book. To win this scenario, one side must force the other to leave the table, either voluntarily or due to a reduction in its force moral.

In the past two games, the Nationalists had fought their way across the Casa de Campo and arrived to the wall separating this major natural space west of Madrid from the city. The only obstacle now is the Manzanares a so-called "river", much despised by the madrileños due to its short width and hardly more dangerous than a children's swimming pool.



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Beach Landing


A few weeks back my friend Alf, owner of Barrage Miniatures, brought the prototypes of the new series of landing crafts in 28mm to the club. After seeing these beauties, I could not resist ordering a couple of American landing craft (LCVP Higgins) for my US Army units of Chain of Command.

Mid this week, I was called by Alf to collect my order, and I have to say that the final product is awsome. As you can see in the photos below, each model comes with two HMGs, and several parts to make yoiur own configuration (drivers hatch, open or close ramp, etc)




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Five Nights at Freddy’s


Well, in the wee small hours of this morning – Hallowe’en, of course – I watched the trailers for the fun-looking Five Nights at Freddy’s 2 and decided to do the famous 4/20 mode, where the AI of all the animatronics is set to maximum. I figured out a working pattern – catching Freddy right outside your door and keeping him there, then checking on Foxy every time Chica comes so you can shut the door on her and Freddy at the same time, going quickly enough not to let Bonnie in – so got my third star.

As just about everyone knows by now, FNAF is a jump-scare game. You play a security employee who is stuck in an office with limited power while four (well, strictly five) creepy animatronic puppets stalk through the corridors. If they catch you, they will forcibly cram you into a puppet suit...only the puppet suits already have animatronic parts in them, so that wouldn’t end very well for you. You can catch them by shutting doors on them, but this takes power, and you only have a limited supply so must balance being vulnerable with being able to last the night.

Now, I don’t care much for scary games, which aren’t exactly my sort of entertainment. Creepiness hasn’t got to me since I was very small and playing The 7th Guest, which should totally get a remake – that has nothing to do with that terrible 7thGuest 3 failed kickstarter a year ago today. As an adult, I mostly find creepy games either very daft or enjoyable completely separate from their supposedly creepy parts.

And it was in the latter camp that FNAF fell. I bought the game primarily to watch others play – and it succeeded nicely in that respect, with the friends who had big silly reactions to the scares still making me laugh when I think back to them. But for my part, it got no more out of me than a little jump. But that’s fine. After all, the most well-remembered part of Resident Evil hinged on just such a moment, with dogs smashing through windows.

Besides, the jump-scares aren’t what makes FNAF a scary game. That’s the pay-off, but really it’s about the tension on the higher levels, where you know several enemies are coming to get you and dealing with any one of them stands in the way of dealing with the others. The sound effects build a good atmosphere, and the game is very good at building then releasing tension – once you get past the first couple of nights where the game relies on fear of the unknown. The jump scares ultimately end up irrelevant, nothing but punishment. But for the easily-scared, there’s much more to be enjoyed than just big creepy things jumping out. In other words, the journey ends up better than the destination.

But for all I bought FNAF for the jump-scare gimmick to watch others play, I ended up really enjoying it as a challenging strategy game. It is incredibly simple, and part of the aforementioned tension comes from the fact that you can’t move, you can’t fight back, your defences are highly limited, and the best situation you can be in is doing nothing.

The real fun of it, of course, comes right at the end – the fifth, sixth and custom max-difficulty levels. That’s where you’re not sitting tensely hoping things don’t pop out. You are constantly having to balance controlling four AI programs to win a game. It’s not scary, and you will know when you lose and why, with only Foxy having any capacity for surprising you with a jump scare (and he looks a whole lot less alarming when he appears than the others). The genius of the game is that two enemies must constantly be checked on with the lights, one must be checked on with the camera as much as possible, and one must be looked at occasionally and may just sprint towards your office if you don’t get the chance to check up on him – and you only just have enough power to stop this on the 4/20 mode. I don’t care if arrogant gamers want to call the game gimmicky or boring: the last levels are, plain and simple, a fun and challenging game that I am willing to bet next to none of those who censure the game have beaten. Effectively, most of the people who dismiss it have played the tutorial and decided they beat the game on expert mode.

A few other things make the game impressive. Obviously, there’s the fact it’s a small-scale indie game that one guy made on his own. Then the way the fandom has become so large and so prolific – the super-cutesy fanart being my favourite. There’s the numerous over-the-top theories based on the sparse backstory about five murdered kids, and then there’s the excitement around the sequel.


Definitely worth the meagre price and an enjoyable challenge. And I really wanna go see the creepy animatronics at a Chuck-e-Cheese now! 
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¡El Manzanares! - Bloody November Campaign Game 2


It was late at night on Novemeber 15th, but a light still could be seen in the building of the Junta de Defensa de Madrid. Colonel Rojo was leaning on the maps extended over the table in the operations room. Asensio's columns have made important inroads in la Casa de Campo during the day and now there was no doubt that the river Manzanares crossing at Puente de Los Franceses and Puente Nuevo was a key objective.

He put his finger on the map line representing the wall of La Casa de Campo and said to himself: "Ni un paso atrás, el tiempo del sacrificio ha llegado" (not a step back, this is the time for sacrifice). He picked up the telephone and asked for Comandante Romero...

This is the battle report of the second game in our Bloody November-Madrid 1936 campaign for Chain of Command, set in the context of the Spanish Civil War. You can find all the necessary details to play in a previous post of the blog.



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No Time for Picnic at Casa de Campo - Bloody November Campaign Game 1



The first dim lights of this mid-November morning showed the green and damp carpet of grass from the top of the hill where the milicianos squad took positions the night before. The early morning fog traces moving along the trees created phantomly figures of all shapes which the scared men took for the "moros", those apparently invencible men brought by the rebels from North Africa..

A strange quietness surrounded the men behind the stonewall, not even the sound of a bird that probably had left by now for the warmer southern regions of Spain... and when the men thoughts were probably turning to the past idle summer evenings spent picnicing in that same Casa de Campo, a cry from the advanced outposts was like a force landing jump into the grim realities of a battle about to start ... "¡Cuidado, ahí vienen!"



This is the battle report of the first game in our Bloody November-Madrid 1936 campaign for Chain of Command, set in the context of the Spanish Civil War. You can find all the necessary details to play in a previous post of the blog.

Republican Patrol markers and Communist Dice

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Villers Bocage Campaign - Game 2


Today we played the second scenario of the Villers Bocage campaign for Chain of Command after a very long spell (first game played in August). All details of the campaign and background can be found in the previous pots.

If you wonder the reason for using the photo above to illustrate the post, just read through to the end...

I played the Germans and after taking into consideration the casualties of the previous engagement (7 casualties and the squad NCO), I ended up with two full squads and a small 4-men team with an LMG. My force moral was adjusted by -1 after rolling all the effects of losing the battle (all information available in At the Sharp End, the campaign supplement for Chain of Command).



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¡Viva la República! - Heavy Weapons reinforcements


I spent Saturday morning finishing some  heavy weapons additions to reinforce my Repuiblican forces. Very handy considering the hard times coming defending Madrd form the fascist agression in our Spanish Civil War campaign.

I painted a Maxim HMG with a crew of 3...



... A Hotchkiss MMG with 2 crew...



... and a heavy 81mm mortar.



The latter are unlikely to see a lot use on the table (heavy mortars are considered off-board assets in Chain of Command) ... but who could resist buying such a beauty!!

All models are from the Empress Miniatures SCW series

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Bloody November - Madrid 1936: Reading and Information Sources






Following the publication yesterday of the introductory post to our Spanish Civil War campaign for Chain of Command, I have received several communications requesting recommendations on information sources for the Battle of Madrid in 1936.

I may have to disappoint my English-speaking readers, but unfortunately I haven't been ablo to find any good reliable source in the language of Shakespeare, so what follows are references to bibliography in Spain.

Another warning: I’m not intending neither to be exhaustive in my suggestions, nor pretending that I’ve read every single book published on the topic. I consider myself a serious history aficionado (in fact for me is the other side to enjoy wargaming as a hobby) but I try to balance deep studying a period and using that information for my game.

In no particular order of preference, but these are most of the books/publications that I did useto get to know the period and on which I have some opinion:

1# Desperta Ferro Contemporánea 4: Madrid 1936
This is the 4thissue published by Desperta Ferro in its new series of magazines focused on modern (XX and XXI century) conflicts. I really like this magazine and its approach to combine popular military history with wargaming, providing an excellent background when undertaken a new period or a specific event within a period of your interest.

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Bloody November: A Chain of of Command España Campaign in Madrid 1936



Introduction
After the failed previous July coup, Franco’s colonial troops in North Africa had reached the outskirts of Spain’s capital city by early November 1936, in an unstoppable drive, overcoming without contempt all armed opposition found on their way up from Sevilla.

The Republican Government has shamelessly left to Valencia with the enemy at the gates, escaping at night and without notice. But just before leaving, it appointed the dull and grey General Miaja commander of the garrison defending the city.

However the orders left to him in a closed envelope at the War Ministry office, opened during the early hours of November 6th, made it clear that the Government lacked any hope of the city surviving the Nationalist steamroller, suggesting instead to put a token resistance at best and then to pull back with the garrison remnants towards a new defensive line on the road leading to Valencia.
Original Italian CTV 1937 Map of Madrid Area

But miracles exist, and against all odds the city resisted the attacks of the rebel columns. The milicianos surprisingly (and unexpectedly) put up a fierce fight in the southern suburbs of Madrid.
In the left flank, a Nationalist column was expected to take La Casa de Campo, a popular natural park west of Madrid and across the Manzanares, used by the madrileños to shelter from the hot summer afternoons and to picnic on the bank of its famous artificial lagoon during weekends.
The attack was launched in the early hours of November 8th but quickly petered out, although not before conquering a dominant hill within the park called Cerro Garabitas. This elevation will allow the Nationalists observers to direct the guns and to merciless pound the central area of Madrid over the next years.
However, the failure to enter Madrid in this first push also represented for the Republicans a much needed infusion of moral and the cry of ¡No pasarán! now reverberated across the city and Miaja unexpectedly became the people’s hero and the symbol of the resistance like Petain in Verdun during the Great War.
Defending La República, Winter 1936
The following days saw renewed Nationalists efforts and much hand-to-hand fighting among the trees of Casa de Campo woods until on November 13th they finally reached the river Manzanares.
They now were in control of a 500 meters strip along the river's west bank, extending from El Puente (bridge) de los Franceses and Puente Nuevo on the right, to the crossing overlooking La Ciudad Universitaria (the University District) on the extreme left.
On the 15th General Varela ordered Asensio to take these bridges and to move into Madrid, allocating a squad of Pz Is, also called negrillos due to its dark grey panzer colour, to provide more weight to the attack.
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