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Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts

(Review) Games and Stuff, Glen Burnie, Maryland

The girls had yet another long-distance gymnastics meet this past weekend, and with my wife's transmission debacle for the last meet (over Fall-In! weekend), her subsequent new car, and the offer of staying over at some relatives in the Maryland suburbs of Washington D.C, I knew I couldn't resign myself to just watch the dogs and rake some leaves. 

As is the family tradition with the drives below the Mason-Dixon line for meets, my wife always needs to acquire three things at a store the en route to the hotel (or her Aunt and Uncle's place for this event).

  • Hair ties
  • Hair spray
  • White socks
Just hitting the early dinner rush passing through Baltimore, my wife asked for dinner recommendations (insert the couple's who can't choose meals meme of your choice), and I decided to take an exit towards Glen Burnie and see where we ended up for food, and a drug store for the supplies.  

After meandering on the highways a bit, we got off, noticed a few fast food joints, and investigated a strip mall.  Initially, I was delighted to find a Dollar General for the supplies, but as I navigated around the tight little parking lot, an adjacent sign caught my eye:
Imagine it dark, and the green letters with a neon-like glow to them.
While my wife took Millie in Dollar General, Maja and I investigated this strange phenomenon.  Upon entering, we were hit by this sight:
Sweet Freakin' Jesus, I've reached the modern gaming Nirvana.

We were met by stacks of some the more recent board/card games releases, but that first rack in the front of the picture are all family games (re: normal games that mundane people can play and not get weirded out.)  The only two things that the well-visited store didn't seem to have that people inquired about?  Rubik's Cubes and Sorry, and unlike most FLGS, it wasn't that they didn't normally stock it, it was that they were current sold out and getting more. 

Keeping a close eye on an equally excited Maja, we began to explore, and found the biggest permanent set-up for mins-painting that I have ever seen. 
An actual permanent painting/modelling center. 
The minis section occupied the entire right third of the store with GW, Warlord, Malifaux, Battletech, Infinity, Star Wars, Frostgrave, and a host of other lines.  Everything well stocked and with easily visible prices. 

I peaked through the double doors of the storefront to find a gaming area of equal.  Plenty of room for wargames and CCGs, but the thing that caught my eye was the permanent counter where tourney organizers/judges could sit and take care of everything.

The middle third of the storefront could be called a safe space for beginning Warhammer moms.  The previously mentioned traditional games, stacks of non-threatening board games, and a few racks of pop culture tchotchkes and small games. To be truthful, if the Warhammer mom brought a younger sibling, this a varied and amusing version of the candy rack at the checkout that's right behind it. 

The register area was huge, with two registers and an entirely separate area for CCG singles.  I counted at least five employees working the store: one running the wargaming tournament in the back, two alternating the register, one handling the CCG singles crowd, on one fellow who's only job was to give a friendly, but passive greeting to new customers a few moments after they entered the store, and possibly be empathetic enough to those who really had a questions/interest/problem he could help out with.  For most customers, we were given a smile and a hello, and we were left to wander the store unmolested.   

The left third of the storefront is dominated by a fantastic RPG section that realizes that there have been a LOT of games made alongside D&D, and has been given the proper space.  It was the first time I could peruse a few lines in a store-environment, such as a wide array of Trail of Cthulhu products.  In fact, a number of items just solicited for next month's Game Trade Magazine are already on the shelves. 

Intermixed with all the next books was a fair collection of used or even vintage RPG material, much of it priced in the reasonable middle ground between Noble Knight prices and local con dollar auctions. Nothing was a bargain, but most items that caught my eye gave me pause to consider a budget on a return visit. 

To complicate matters for any future finances, was a section of used board/wargames. 
A used section with solid prices 
Again, nothing was dirt cheap unless it was clearance, but the prices were acceptable.
Any store with a copy of Elfquest gets kudos by me!
My wife and Millie returned, got to gaze in wonder and bewilderment all their own, and we left with some Pokemon cards for Maja and single pack of Magic for myself.  I couldn't justify adding more books to the shelves, or minis to the table, but by golly, there was opportunity.  

I don't give out five out of five gnomes for many game stores.  Pop's Culture Shop up in Wellsboro, PA was my first because it was the perfect mixture of small town gaming store that could cater to tourists and non-gamers as well.    

Games and Stuff is the realization of that type of shop in an urban setting.  I counted somewhere between two and three dozen walk-in customers and they accounted for a constant and varied amount of sales.  There was always someone checking out at the register for 30-40 minutes of my stay.  Let me rephrase that to all the other local game stores that focus on their in-store gaming and gamers.  While the tournament people played in the back, all of the store's revenue was getting generated by other people. You can have it both ways if you're willing to invest the time and the inventory.  

Or perhaps Games and Stuff should just be a template that other FLGS can aspire to be and still maintain their own identity.  

My wife's first words to me when she came in summed up my opinion of Games and Stuff:  "This is exactly the store you would have if you could open one yourself."  

I could only nod and giggle... and give them Five out of Five Gnomes.

Games and Stuff is located 7385 Baltimore Annapolis Boulevard Suite G
Glen Burnie, MD 21061.  Their phone number (410) 863-7418.

And to finish up the reason for our meandering, we found an acceptable IHOP, visited the relatives the girls earned two golds, two silvers, and a host of lesser awards at their meet, and we managed to stop at Primanti Bros. in York for a great lunch before returning home.  After back-to-back con weekends and car problems, this was a great family weekend.  

Those leaves will wait until December. 
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(Review) My Little Pony: Tails of Equestria Storytelling Game

There are not too many new RPGs that I  seek out, nowadays.  Limited gaming time means little time to experiment with new games.  Lucky for me, I have two daughter, ages 6 and 8, who have actively played all types of games since the age of two, ranging from wargames, boardgames, and RPGs.

I started their role-playing with my own hastily hashed and adepted system, T.I.A.R.A. (Toddler Interactive Adventure Resolution... Adventure!  As I looked to expand their horizons, I realized that D&D was too cumbersome after a few Dungeons and Ponies session, and we've since settle down to a very successful run with Savage Worlds/Showdown.

The thing that originally attracted me to Savage Showdown?  A pleasant surprise that it wildly resembled and improved upon my T.I.A.R.A.

With both of my girls now in grade school, I was excited by the release of the My Little Pony: Tails of Equestria Storytelling Game (MLP).  A well-loved license of something the girls love was worth spending the cash.

I was not disappointed. In some similar ways, MLP is a similar divergence from T.I.A.R.A.

Before I go into a chapter by chapter breakdown of the book, I want to praise the writing style of the book.  With a book that can be loved by children, adults, gamers, non-gamers, and... I'll say it, Bronies, the writing is clear enough for each group to feel welcome, without oversimplifying or talking down to any of the readers.  I enjoyed reading the book as much as my eight-year old daughter, Maja.

Chapter by Chapter
Chapter 1: Introduction
The authors present aa solid explanation of what role-playing is, a full list of  "gaming supplies", including pencils, tokens of friendship ... and dice! Sure there's a page of some non-subtle but toleratble promotion of the GM Screen, other supplments, and even promoting Hasbo's own figurines.  It's a licensed product.  I would be confused if it was missing.

Chapter 2: Creating Your Own Pony Character
Basic character creation creates ponies that have just received their cutie marks.  Yes, there are rules for making the Cutie Mark Crusadeers, as well as samples later in the book providing stats for the Mane Six (the experienced main characters of the television show).

Chapter 2 covers the step-by-step process, and I must commend the editors for ensuring each step has page numbers referencing the later chapters covering each step (and they're accurate).  My daughter can easily pop back and forth, as needed, when she's creating characters

Chapter 3: Pony Kinds
Players can choose from three pony types:  Unicorns, Pegasi, and Earth Ponies.   Unicorns have telekinesis, Pegasi can fly, and Earth Ponies are Strong and with a Stout Heart.  Each  player also chooses one of the six Element of Harmony.  Alicorns are not available as characters.

Chapter 4: Elements of Harmony
Players then choose one of the Elements of Harmony (Honesty, Kindness, Laughter, Generosity, Loyalty, and Magic) for their pony.  The element have no mechanical use, rather they are used to form the background of the pony's personality.

Chapter 5: Traits & Stamina
Each pony has three stats, known in the game as traits:  Body, Mind, Charm.  The stats are established by the players choices in character creation, quite simply, is their pony more physical or mental, and then is adjusted by the pony type.  Everyone starts with the same Charm.  The numbers for Traits equal the appropriate die to roll to make a test or challenge. (a 6 Body rolls d6, 4 Mind rolls d4.  See Chapter 7 below for more).

Stamina is a flat number (based upon traits and pony type) that tracks your exhaustion and injuries taken during your adventures.  There's no death in MLP.  Going down to zero stamina forces the pony to rest, possibly not be able to finish a task, or even getting captured.

Chapter 6:  Friendship
One of the great devices in MLP are the Tokens of Friendship.  My first thought of them are Bennies from Savage Worlds on steroids.  Using one token, you can reroll, using two can reroll using a d20, and three is an automatic success!    Tokens may also be used to change to storyline to make things better (a missing item that could help the group), subject to gamemaster approval.

What makes the Tokens far better than Bennies is two-fold.   First, the sharing of Tokens between the players (three players throwing in Tokens for an automatic success) is actively encourage.  Second, for Tokens, Friendship is literally magic.  At the start of the game, each pony gets Tokens equal to the total number of players at the table (gamemaster included).  Playing in a larger group (up to six) means the ponies can be far more successful than going out in pairs or solo adventures.

Chapter 7:  Tests & Challenges
Actions are resolved by either Tests, where a pony rolls their trait against a target number, or Challenges, where two sides make opposed rolls to see who wins.  The Difficulty chart is pretty simple, and gives the players to see what experienced ponies are capable of doing.

Chapter 8:  Talents & Quirks
The sixteen Talents are special abilities that ponies can use in gameplay, such as Cloud Wrangling, Pony Sense, and Speak with Animals.  Multiple levels of Talents can be earned, raising the die rolled for checks.

The seventeen Quirks (with many more that can be created) are explained as simply the bad version of Talents (Messy, Short Attention Span, Needs Glasses as examples) which could create problems for the pony.

Chapter 9:  Pony Names, Cutie Marks & Portraits
Two quick pages that round out the character creation process.  It gives an example of how a player could develop a pony name, design a cutie mark, and having some fun drawing your pony on an official MLP character sheet.

Chapter 10: Equipment & Money
Despite rolling for starting money ("bits") put the rulebook itself reminds the readers that many ponies have no gear to go on adventures.  It is useful to remind the gentle reader that you need to put those jar of Ponybalm somewhere in order to regain stamina faster, or soothe your asthma quirk while you're travelling in the deep woods.

Chapter 11:  Levels & Leveling Up
Leveling up occurs whenever the group finishes the adventure (so make them worthwhile).   Not only does a pony increase one trait by a die level and all your talents upgrade a die as well, but you can either further upgrade an existing talent or add a new talent altogether.  On top of that, the ponies earn Tokens of friendship equal to the number of player (plus GM) for that adventure, and adds that to whatever Tokens were left at game's end.

The chapter also alludes to epic quests after reaching Level 10, as well as the rules to play Level 0 Ponies (The Cutie Mark Crusaders from the show).

Chapter 12:  Adventuring Tips and Tricks
Chapter 12 is nothing more than some guidance for players, particularly new ones.  Most of the advice is pretty standard fare that even the most experienced player can read as a refresher, especially Be Different... but Not Too Different.

Adventure Module - The Pet Predicament
The starter adventure in the book is a simple task for the new ponies... pet-sit the animals of the Mane Six as they leave Ponyville for greater adventures.  Of course, the animals get away and most of the scenario is the group retrieving them.  A very solid adventure, with many different facets and directions, setting for the high standard of the definition of an adventure for purposes of leveling.  Rescuing Granny Smith's apple cart, or defending the villages from a lone mischievous imps should just be the first steps in the adventure.

Appendix - Other Stuff:  For those without dice, the authors have provided entire pages of printed results for each die type, so players could simply close their eyes and randomly point at a numbers.  Also mentioned are other products in the MLP:ToE line, and, as expected, and a pony sheet ready for photocopies.



Artwork: The artwork is a mixture of stock Hasbro art for My Little Pony and some new original pony art from Luigi Terzi.  Since the game is focused on new ponies, rather than the Mane Six, I would have liked to see more original art giving inspiration to the various styles of pony characters

Physical Construction 152 page hardcover that has thus far survived three people pouring through it.

With every being covered, it's simple to believe that on the Gaming with the Gnomies Five-Gnome scale, I give My Little Pony: Tails of Equestria Storytelling Game five gnomes. It's well laid out, well written on multiple levels, and my kids love playing it.  


My Little Pony: Tails of Equestria Storytelling Game by Alessio Cavtore, Dylan Owen, and Jack Caesar.  Published by Shinobi 7 in the US for River Horse Games.  ($34.99 US)
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(Review) Bushkill Cards and Games - Wind Gap, PA

It's been a long time since I've done a game store review, and a run down with my daughter Maja to visit my Mother allowed me a tiny window to check out some game stores.  As is always the case, the window grew even smaller, but I managed one on the way back, for nostalgia's sake.

Stuck in an odd little strip mall, a half block off the main drag (PA 512) in Wind Gap, Pennsylvania is Bushkill Cards and Games.  It's a tiny little store whose dominant focus is Magic: The Gathering, with a little linked X-Box gameplay on the side.

I'm no longer a Magic player, but a) a small store with a single focus is easy to review and b) it's in the same strip mall that Griffon Games, the last gaming store I managed, once resided.  A little nostalgia and a little hope that the Slate Belt of PA is served by a decent game.

As we walked in during this dreadful Fall heat wave, I was not surprised nor taken aback by the fans running and a few light being turned off.  A Sunday with a small crew of locals for a tournament was a nice, relaxed setting.  Save the AC for the Pre-Release that was later that afternoon.

Picture from their Facebook page.
With a quick word from a regular/fellow employee, the woman behind the counter looked up from the mind-numbing work of sorting Magic cards and was extremely pleasant, answering a ton of my daughter's random questions with prompt answer and a smile.

I'm out of the loop, but unlike a number of FLGS in my area, they had stock AND variety.  I'll take a gamble and say they had every set from the last few years, available in boosters, the crazily priced Modern Masters, the promotional decks, and a more than adequate stock of card supplies (binder pages/deck sleeves/boxes/etc).

In other words, stuff that a common Modern (Type II for us old folks) Magic player wants.    The singles were neat, but not priced (no one seems to do it anymore, even for high value cards), and thanks to Maja persistent questioning, we discovered that some of the singles held a dual roll in case, as well as a spot on their eBay store.  Once  the nice woman took the time to explain to Maja, the next customer did buy such cards, and she was forced to adjust the online inventory before helping us.  As a man who thinks inventory control at an FLGS is sexy, I have a great appreciation for that.

Other than that, they had reasonably priced snacks, and the best thing that puts them leaps and bounds past my old store, they take credit cards!

We snagged two packs of cards and left, pleased with the state of affairs.

As I really have three criteria for a game store nowadays (cleanliness, friendliness, and inventory), on the Gaming With the Gnomies Five-Gnome Rating Scale, i'll give Bushkill Cards and Games four out of five gnomes.
I would definitely bring both my daughters to the store next time. It's clean (active open gaming is always a trial) the stock, for what they focus on, is plentiful and well positioned, and I received a phenomenally better greeting than the last ten visits from my two FLGS's combined.  I didn't get a chance to see the player base in all its glory, but if I lived around the Wind Gap area, I would strongly think about venturing into Magic again.

My wife appreciates that it's a little under an hour away.

Bushkill Cards and Games is located at 31 W 1st St, Ste 2 (Between the Magistrate and the Uniform Supply Store)
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