This is the sixth (and unexpected) entry of my Chain of Command Diary series, after several months of happy play with what are now my top wargaming rules.
Topic today: make it bigger... or how to handle four pairs of hands on the table
The launch of our Afrika CoC project brought some discussion among the participants of how to use CoC when at least six eager wargamers are involved. Considering that on average we expect there will be 4 or 5 active in a game, the implication was obvious: either we look another set of rules (no way!!) or we adapt the system to accommodate more tan the standard two players.
Someone in the TFL Yahoo Groupbrought my attention to page 102 of the rules manual, a section called “Bigging it up”, where Richard Clarke provides some guidelines to play larger games. Unfortunately these are general recommendations, and after playing a first test game, we concluded that we had to work in detail some of the key mechanisms.
On the other hand, a good discussion broke in the same forum and has ended up with a set of recommendations that I’d like to share in this post for the benefit of other players.
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