For heaven's sake! April's over and I hardly noticed, was I sleeping???. My blog activity over the past month was null, not a single post written (first time in years). Looking back into the past weeks, I just noticed that did not play a single game since Easter due to a combination of family engagements during weekends and some forays of my gaming group members into other wargaming interests... terrible.
I’ve been active on the painting front nonetheless and have managed to conclude a couple of units for my El Cid Project and some WWII bit and pieces (a US Airborne ATG and a mid-war German Panzer III).
Perhaps the most relevant news last month was the announcement by TooFatLardies of a new set of rules to play modern conflicts called Fighting Season, powered by the game mechanics of its 2 WW skirmish rules Chain of Command.
It was publicly tested in the recent London gathering Salute, with great success from what I grabbed from tweeter on the day and by the follow-up reports of different bloggers afterwards. This announcement also opened some interesting debates in the TFL Yahoo Group related to both how to simulate these type of asymmetrical conflicts and the convenience or not to “play” a conflict so close to our times that can arise high sensibilities.
As for the first aspect, the military prowess and strength of the Western armies forming the coalitions in Afghanistan, Iraq etc. always create a risk of creating a totally unbalanced and sort of whack-o-mole type of game, where one player just shot and destroy anything coming on its way.
As in the case of Vietnam is not only the military side that counts towards victory, but winning the political side of the conflict. The fact that the enemy is an irregular force, blended with the civilian population, imposes important restriction to the way the Coalition units can operate. This is an aspect already tried and effectively handled by TooFatLardies in the Vietnam-era rules Charlie Don’t Surf. I’m confident that the mechanics of Fighting Season to simulate the military/political tension will be nicely embedded in the game and will be one of the key differencing factors versus other modern-era rules in the market.
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