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Snipers vs Half-Tracks in Chain of Command






An interesting situation emerged in the game yesterdaythat I believe is worth commenting and having your views too.
You may remember that a German half-track was knocked just just before we stopped playing. This action brought a major (tense?) discussion among the players, as it was a combination of the combat effect of a sniper and a PIAT.
First some background before dealing with the reasons for this discussion.
Morale is a key component of Chain of Command, by means of a simple but effective mechanism. The fighting efficiency of the combat units decreases not only as a result of casualties but also by accumulation of “shocks”: when shocks are equal to the surviving men in the unit, it is pinned (forced to take cover and fire is halved); when shocks are more than double the men the unit is broken and routs (becomecombat ineffective).
The Chain of Command sniper rules give some interesting bonuses to this support option including doubling shocks when successfully hitting a target but not achieving a kill.
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