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Kingdom Hearts: Birth By Sleep HD 2.5 Remix


Okay. So it took me over three years to actually get around to getting the platinum for the HD remake of Birth by Sleep. It was back in March 2015 that I got the KH2 platinum. And frankly, I’ve completely given up on getting the Chain of Memories platinum, because that game is just not very good and having to play it over and over is absolutely no fun. But anyway, yesterday I finally got around to beating No Heart and then the Mysterious Figure with Terra, before anticlimactically having to go and find a heartless I’d missed in Deep Space – finally popping that coveted platinum trophy.

And despite dragging this out over several years, I think I can say with confidence that this is my favourite in the Kingdom Hearts series. The first game is the best conceptually, with the merger of Disney and Square the best-balanced, the story not yet horribly bloated and the overall feeling the most joyful. KHI Sephiroth on Proud Mode is also the best they’ve balanced a hidden boss to be a very hard challenge while also feeling rewarding and fair to fight. KHII is the best player experience, and nothing quite matches the joy of late game Sora destroying everything with a highly intuitive control system. It’s also the best-looking game so far.

But Birth By Sleep has a lot going for it. It has the most emotionally resonant story, quite cleverly balancing a tragic story with a satisfying feeling of having triumphed by beating the game. It has the most pure-hearted of the central boy characters, for much as I love Sora there are a few moments where he borders on psychotic when he talks about the deaths of enemies. It has the most interesting control system in that each of the three wayfinders have their own unique playstyle, so that mastering each of them takes different skills. More than any other factor, though, I think it’s the very serious tone and the dynamic of strained friendships, loss, betrayal and protective instincts that fuel the story that make me like it the most.  

In terms of flaws, there are a few that stand out – a somewhat awkward control system derived from the game’s origins on PSP; poor balance of certain skills and shootlocks that mean that the game stops being vaguely challenging only about a third of the way in; a distinct lack of Final Fantasy elements, represented pretty much entirely by moogles and Zack; and the most ridiculous hidden bosses, all of whom spam attacks over and over that can take you to 1hp so that most of the fight against them is just dodging and healing, and who require you to be more lucky than skilled in taking them down. One quite nice thing was that the platinum necessitated beating them all with every character, and of course my pride necessitated doing so on Proud Mode, which was partly why this process stretched out so long – I hesitated to load up the game when I knew all I’d be doing was trying an unfair boss over and over.

But beat them I finally did, and very much enjoyed watching the ending and extras on a TV screen instead of on a little handheld. And with Kingdom Hearts 3 now only 7 months away and the franchise entering my life every day thanks to Union X, I’m very much in the mood for playing through this game again. When I head back to England in a few weeks I’ll pick up 2.8 as well and fill in the little blanks I haven’t yet familiarised myself with.

I have to say, though, I’m still just a little sore that even with this remaster of the final mix, the original Japan-only expert version of the original three Ice Cream Beat tracks never reappeared.
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South Park: The Fractured but Whole DLC – From Dusk Til Casa Bonita

South Park returns with an extra little episode for The Fractured But Whole. It was just right for me to fill the gap left by finishing Ni no Kuni 2, a couple of hours with new content for a familiar old game. And since we're in the middle of a long break from new South Park on TV, it was nice to get this content as a kind of extra episode. 

The plot is nice and simple - Kenny's sister has fallen in with the lame Vamp kids, so there's a superhero mission to save her. This means new powers for our hero and a new character, Henrietta the goth. The goths are some of the most fun characters on the show, so this is a great addition, and it helps that she's a very useful buffer character. 

This DLC recalls a few different episodes of the show, and has a nice surprise boss fight (sadly spoiled for me by a thumbnail in a recommended YouTube video), and happily doesn't make it easy for the player, even when they've finished all the game's major challenges. The puzzles are simple and straightforward, though there was one point I thought I got myself permanently stuck after straying from the intended path, and the battles are all satisfying and enjoyable. There are even a slew of mini-games that are kind of fun. 

No trophies and only a couple of hours' enjoyment, but definitely a fun diversion, with a few laughs and sweet character moments. Oh, and adorable cat ears for my main character, who is definitely not Evan. 

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Ni no Kuni 2: Revenant Kingdom


It's Ni no Kuni 2!

Did I enjoy playing Ni no Kuni 2: Revenant Kingdom? Absolutely. Did I fall in love with the world far more than I did in the first game? Yes. Do I think that objectively speaking, Ni no Kuni 2 is a good game? To be completely honest, no. 
Evan is adorable. Not sure about cut-price Lisa Simpson

There are many good points and bad points to this game, the sequel to one of the most notable JRPGs of recent years. For me, the good outweighs the bad. But I am under no illusion whatsoever that many people wouldn't feel the same. This game hit a perfect note for me for two reasons - firstly, the overwhelmingly enjoyable nostalgia evoked by what is almost a reimagining of Suikoden; and secondly, because I utterly adore the cute, girlish, angsty adolescent character archetype so common in JRPGs, but not very popular in the West. I am well aware from characters like Hope in Final Fantasy XIII and Genis in Tales of Symphonia and the hate they get in Western fandoms that I'm in a minority for loving that kind of character. A lot of people cannot stand these often whiny adolescents, so I really wouldn't recommend they play a game like this where one is the main character.

While I enjoyed the original Ni no Kuni, I did not love it. I liked it enough to begin grinding out the platinum, but lost my saved game and never felt like going back to replay it. The world-building was nice, Oliver was a likeable kid and of course the Ghibli connection was intriguing, but I felt that the second half of the game was messy, the combat was slow and frustrating - especially when it came to catching and levelling up familiars - and some of the mini games really were not very fun. The idea of going back to replay the game doesn’t appeal very much at this stage. 
Evan's Oliver cosplay

The sequel is an altogether different prospect. I had fun from beginning to end and even grinding out the platinum trophy was mostly enjoyable. I liked Evan much more than Oliver, too. While both are supposed to be the same age, Evan seems at least 3 years older than Oliver, who to me looked 10 and was written like he was 10. Evan was convincingly 13 … though only the Japanese subtitles of the original trailer reveal that’s his age, and since Level-5 are notorious for putting things into trailers that don't make it to the final project – most glaringly in Professor Layton vs Phoenix Wright – I'm not sure his age is canon. Though Oliver has a much more detailed backstory and far more emotional depth, I liked Evan Pettiwhisker Tildrum far more, as he was adorable from beginning to end. 
How cute is he?

It was Evan's introduction trailer that actually made me preorder this game, which until then I had thought I might get sometime in the future on sale. Evan and only Evan convinced me to shell out the cash. He is the most adorable character I've seen in a long while, especially as a lead character. The characters I like tend to be androgynous, optimistic, goofy, shy and uncertain of themselves, but can step forward to meet a challenge when they must. Evan is all of these, with silly cat ears. His appearance fits the archetype to a tee, with that vaguely aristocratic page-boy hairstyle that has come to symbolise the boy prince (and conveniently skirts the question of whether Evan has two pairs of ears or a lot of blank skin on either side of his head). His blue-eyed pretty face would look a lot like Penny from Inspector Gadget with a pair of pigtails. I wasn't disappointed by him, either - he starts adorably diffident and fussy, goes through some angst, but emerges stronger and becomes a capable leader while never stopping being adorable. If the protagonist were the only thing to consider, I'd be delighted with Ni no Kuni 2. The one thing I would have liked to have seen would have been more development, more depth in his reaction to loss, betrayal and sacrifice, which was all kept just a little too light and brisk, even for a game with children as an ostensible target audience. 

Another strength is the visuals, building on the first game's aesthetic to try and make the player feel like they're immersed in a Ghibli world. Natural scenes in particular look fantastic here, mostly in the background of world map battles, and the Chinese-style city of Goldpaw is gorgeous and great fun to explore. 
This just looks beautiful, and fighting dragons is classic fantasy fun

I also enjoyed the combat much more than the first game's turn-based system, even if it's less nostalgic. It's like a simplified Tales game, with lots of hacking and slashing, plus long-range attacks, some of which have to be channelled. The game is certainly easy, though I added to the challenge by insisting on playing as melee Evan, and should probably have had a difficulty slider or at least tougher bosses. By the time there's actually a challenge in combat, the game is more or less over, and there really could have been some Kingdom Hearts-style ridiculous hidden bosses: only one of the post-game bosses was even a little challenging, coincidentally the one you can easily grind levels from as she spawns extra minions, and neither the toughest tainted monster nor the one at the end of the boring post-game dungeon was challenging. The Higgledies also add a small but fun additional layer to the game, and if you take the time to explore the system you do very well. Aesthetically, they’re a great addition, evoking the Kodama from Mononoke-hime, and very cute and entertaining to watch. Though if your brain accidentally interprets the loading screen higgledies as facing towards the camera rather than away from it, you’re gonna have a bad time. But having a summoned Higgledy knight or a huge gravity ball that is then copied by another Higgledy means a huge power spike in battle, which was very rewarding. There probably should have been more of a boost from getting harmonious Higgledy groups, and giving them unison attacks could have been an extra level of fun as well as another throwback to Suikoden, but they were certainly a positive addition. 
Higgledies are just one more part of what makes this such a happy, cute world

Speaking of Suikoden, the core of the game beyond the central storyline was pretty much directly lifted from the classic series. Around the world, various characters can be found who ask you to do different fetch quests, and in return they'll join your cause. Some just ask for cooked dishes, or for you to kill off a boss, but some ask you to do very lengthy tasks or to give them something you won't find until the endgame. They fill up your city and can be set to gathering materials or researching various perks. At first, I absolutely loved this system, but in the end it's executed a little poorly. You only get to a stage where it starts to feel satisfying and you're eager for it to continue when you're about to finish the game, and it's a definite disappointment you can't max out the kingdom before you watch the end credits, four necessary recruits not showing up until afterwards. The city-building should have been more flexible, the rewards more varied, the possibility of levelling up the whole kingdom far more frequent (or automatic) and the Stars of Destiny - erm, I mean the Evermore recruits - able to give more interesting bonuses. 
Uhhhh

I also quite enjoyed the army mini-game. There was one of these in Suikoden, too, which was also oddly cute for such a serious matter (and you could permanently lose allies in those battles!). Here, the same rock-paper-scissors system prevails, only you roam the countryside engaging in battles, taking down structures and occasionally having to chase or escort another unit. A lot of others online hate this mode, especially the necessary number of battles for the trophy. But I liked it, mostly because I imposed a rule on myself not to use the square button. The square button in this mode is the win button. It's so much more fun not to use it and actually having to strategise which troops met which enemies where. Of course, when you can summon a dragon to the middle of the battlefield it becomes a bit moot, but I had a blast with this mode using this condition. At the same time, obviously the mode would have been way better if I didn't have to artificially increase the difficulty. 

All these elements were delightful and I have no complaints about them. For the rest, however, I wasn't so impressed. 
The mysterious look

The story itself is unoriginal and unsatisfying. There was so much potential to explore this world and these characters that was not realised. Everything starts out very well, in classic JRPG style and not a million miles from Suikoden. The young king is overthrown on his coronation day, saved only by a mysterious man from another world who appears in his room and a Seirei no Moribito-style female guardian. In the aftermath, Evan decides to found his own kingdom and unite the world, not by conquest but by alliance. Some have taken his quest to be Hitler-esque but it's really more of a case of starting the United Nations. The rest of the game is spent going between the different nations, finding that luckily they have a huge problem caused by an outside force, saving the day and forging an alliance. Then there's the matter of who is causing all the world's problems. It's nothing new, you soon get tired of Grima Wormtongue scenarios over and over again, and with only five kingdoms, it doesn't take very long to get through and has to be padded out with things like a three-part fetch-quest-cum-minigame-tutorial to get a library card. The ending just isn't very satisfying and the game length is too short, especially when there were so many interesting questions: what about kingdoms who want nothing to do with Evan's system? What about kingdoms who would leave if Evan allied with old enemies? Should Evan's privileged birth really make him the great saviour of the land? Then giving the real triumph of the ending to a character the audience doesn't care about in the least (tied into the story with a bizarre throwaway superpower) irritated me quite a lot. I really hoped for more from the final act of this story, and can only hope future DLC is more satisfying.
Evan, you can't just go into people's houses and do that

The game also has a very weak supporting cast. The other party members, for some reason all human, are extremely bland. Compared with the casts of the Tales games, Chrono Trigger, even goddamn Popolocrois, these characters are flat and boring. Batu is just a musclehead. Leander has pretty much no character beyond that he is smart, Bracken has some sparkle but never gets decent development. They try to spark some chemistry with Tani and Evan with a fake romance scene but there's absolutely no connection between them so it falls flat. Only Roland gets a modicum of development, but the chapter devoted to his actions is wasted with next to nothing new revealed about him, his superficial appearance in this world is never explained and only the first game's premise makes him even being in this game anything less than completely bizarre - and given that the first game is referenced largely only in old statues, place names and a single early puzzle (the game's only fun, vaguely challenging traditional RPG puzzle), that doesn't feel like enough. 
Totally blending right in

You might notice that I used all the English names here, whereas I insisted on using the Japanese names for the first game. Actually, yes, I played through the game in English, something I have never done before when given the choice. I even got undubbed roms of older games when I could. But Evan's voice was one of the reasons I fell for the game, and the acting is very good here. I love all the regional accents, with Welsh fairies returning but also plenty of Yorkshire, Scottish, Estuary and even Australian accents rendered (sometimes so thickly I wonder if non-British audiences can understand). That said, sadly there isn't nearly enough voice acting here. Sometimes at very strange moments, recorded speech ends to be replaced by grunts and that bleep-bloop-in-vaguely-the-pitch-of-the-speaking-character familiar from many other RPGs kicks in. The first game had way more recorded speech and animated cutscenes, so lovely as the rendered world is here, this was a real disappointment in a sequel on a next-generation console. Other problems include the speech boxes during army scenes being tiny and disappearing too fast and the effort put into rendering character movements noticeably declining over the course of the game - Evan's final rousing speech is delivered in such a robotic way that you wonder if the scene was meant to be animated and then they couldn't get it done so slapped together a basic scene in the in-game engine. 

Given that one character is canonically an English speaker and Evan has a very British boy-king feel to him, playing in English made sense. Plus to be honest, the Japanese version has really silly names. Tani's Japanese name is 'Shirty'. On the other hand, I wish the main antagonist's name had been kept, as the English version seemed to be designed to spoil a twist for any player who knows how Japanese morae work. Still, when I play it through again, I'll do so in Japanese. 
This guy is such a troll

The world-building also suffers as the game goes on. Ding Dong Dell is a fun classical fantasy city, though the fish theming is pretty hilarious and the Grimalkin must get hungry a lot as they go about their business. Then Goldpaw is absolutely gorgeous - though with Sino-Japanese relations not at their best just now, I question the wisdom of making a city that's clearly based on China and then having it populated by dog-people with names like Fai Do and Bau Wau who love gambling but are suffering because of their leaders' corruption and cheating. Hydropolis is pretty but nothing particularly original. For some reason too many JRPGs have to have a futuristic world amongst all the swords and sorcery, from Chrono Trigger to Tales of Symphonia, and it's always the ugliest and least fun part of the game, and the same happens here. The tone doesn't fit well and fighting robots after all the majestic dragons just isn't very exciting. Much better to keep it simple and high fantasy, and maybe throw in a ninja village or a vampire castle or something. Wait, that's Suikoden again. 
Evan needed more friends

Though Ghibli was not involved this time, key personal stayed on. Momose Yoshiyuki did a great job with the character design, perhaps my favourite element of the game, but I was disappointed by Hisaishi Joe's input. I adore his work, own several of his OSTs and image albums, and the themes that reappear from the first game are great. The rest...is lacking. Most of the city themes are simplistic and repetitive, lifting from Carmen and, of all things, Kraftwerk, and the battle music is unmemorable. I think what extra work was done here was phoned in. 
Go, my knights!

With the game barely marketed and most of the revenue coming from big fans of the first game shelling out for hugely overpriced limited editions, I don't know that the sales here are going to inspire much confidence in a further sequel. I wouldn't be surprised if Level-5 just stick to their safe cash cows like Inazuma 11 and Professor Layton, both of which are about to have new anime adaptations (woo!). Maybe they'll even go back to Dark Cloud. But I would certainly enjoy seeing more from Ni no Kuni, especially with more Evan or perhaps some sort of event where Evan and Oliver can work together. I’m keen for what the DLC will bring. But when I'm being completely honest, I cannot say that this game was well-made or worth returning to over and over again, and the quick, easy platinum is testament to the lack of depth and substance here, even if it's far less frustrating than the first game was. There’s some more endgame content for a 100%, more weapons and outfits to get, but since absolutely all of them are obtainable only by grinding items in the extremely boring final dungeon, I don’t see myself bothering.
Ta-daaa, it's the platinum

I loved Evan and had more fun with the first half of the game than I have with any other game I can think of in years. But ultimately I was left feeling a little unsatisfied, even disappointed. And the honest truth was that if Evan had looked like Kratos I probably wouldn't have cared for the game at all. Still, after finishing off the game I felt like something was missing from my life that no other game can quite fill, so that’s definitely a sign I enjoyed the world. I’m very keen for the DLC and will absolutely buy it. But I categorically wanted more, and I have to say, this game didn’t quite deliver.  

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Eight Annual Analogue Hobbies Painting Challenge


To mark my return to a normal wargaming and blogging schedule, my first post since late April is to announce my participation for the third time in Curt's Painting Challenge. For those not in the llop, this is a friendly painting competition among wargamers across the world, organised by Canadian Curt Campbell, who I'm very fortunate to have met personally (him and his lovely wife Sarah) in a trip to Spain last year.

The Challenge launch also marks the final countdown to Christmas. The Challneg works by each participat setting his own target in the form of points awarded from painting your minis, and extends between Decemeber 20 2017 and March 20 2018. No best way to spend this dark and cold afternoons!.

In addition to the points with your painted inis and models, you get additional points participating in the thematic bonus rounds, always named with strange names to squeeze our heads with a little bit of creativity. This year's themes are the following:

  • Flight' (January 6th submission / displayed January 7th / voting results January 14th)
  • BFG: Big Freakin' Gun' (January 20st submission / displayed January 21st / voting results January 28th)
  • 'Music/Musician' (February 3rd submission / displayed February 4th / voting results February 11th)
  • 'Childhood' (February 17th submission / displayed February 18th / voting results February 25th)
  • 'Monstrous' (March 3rd submission / displayed March 4th / voting results March 11th)
Any ideas on how to approach the themes are more than welcome!

Over the past two years I have focused on one single project (German Fallschirmjager in 2015/16 and Napoleonics in 2016/17). this year won't be different and will continue swelling the ranks of my Napoleonics collection to play General d'Armee. The only new news is that I'll be painting 20mm minis in addition to my traditional and favourite 28mm scale minis.

This year Curt has also added terrain to the challenge. I'm not a great modeller and therefore I'm not expecting to take advantage of the addition, but who knows.

So expect a little more of activity in the blog in the coming weeks and months
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Let Us Don the Gnomish Headgear

The kids got me a new hat last weekend.  I appreciate that they couldn't wait until Christmas.

It shall to fair and fitting to wear it around, as today is SATLOF (Saturday After Thanksgiving Left-Over Feast) which I am bailing early on family functions and skipping my 25th High School Reunion entirely to attend.

Eat copious amounts of leftovers, imbibe beverages to your appropriate level of responsbility, and play a game or two!
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(Kickstarter) Starbowl Revival Fantasy Football Figures

I'm not a Blood Bowl player, but I understand the simplicity and attraction of the GW game.   It seems that every week, some bloke is trying to crowdfund another team for the greater community, and most surprisingly meet their goals.

The latest that I've seen that actually tickled my fancy is the very unsubtle Starbowl Revivial Miniatures for Fantasy Football by Rykar Jove
The team seems to be completely fleshed out, with star players, coaches, tokens, etc. and the prices are comparable with other teams.  Plus the theme is outstanding.

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(Kickstarter) Flash Gordon RPG for Savage Worlds

It's a bad week for Kickstarters I should otherwise love.  It must be the upcoming holidays blues.

Shane Hensley and Pinnacle Entertainment Group have recently launched their Flash Gordon RPG for Savage Worlds.

I'm thinking the Savage Rifts Kickstarter hit my sweet spot.  The softcovers/pdf from Savage Rifts for just over $30 hits that middle ground between Flash Gordon's $20 pdfs and $45 (+$9 S&H) for the limited edition hardcovers. The baubles, add-ons, and trinkets do nothing for me.  
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Happy Thanksgiving 2017




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5e and the Online Thespian Generation

An article over at The Verge is connecting the rise of 5e and RPG liveplays, largely the popular video and live streaming actual plays found on YouTube and Twitch.

I can't argue with that.  If the new (and returning) generations of players are making D&D have its most profitable year ever in an Amazon-related world, it makes sense that they are turning to online instant gratification.  In part, it's solid entertainment value, but it's also the "How do we play this thing?" that we grognards with the blue ink module maps and cheesy dice in the boxed sets longed to have answered in our early days.

The problem, of course, is that these players are being deceived.  Despite all the plot-driven fantasy storylines, the angst-driven brooding, the old school renaissances, and the indy-press revolutions, unless you and your friends are a bunch of improv masters, voice-over actors, and card carrying members of SAG with wicked editing skills, your weekly sessions will than likely carry out like Ben Stein in Ferris Bueller's Day Off running a combat.

Having just been to a convention with plenty of old school and new wave gamers in attendance, I'm quite certain that many were fans of the liveplay series, but very little of their own pedestrian games would warrant their own camera and Twitch channel.

That includes all the My Little Pony games I ran on the Kid's track.  There's 30 seconds or so of video of me running one of those sessions, and despite my 25 years experience and the session being entertaining for all the players, I'm not setting up my own channel to broadcast future MLP games.

I am biased towards the radio-play style that traditional podcasts present gaming sessions in.  There are two things, however, that I keep in mind when listening them.  1) Audio editing can turn enjoyable games into gold, and in reverse, a lack of it and kill a game with promise.  2) The traditional players from podcasts like Skype of Cthulhu are always going to sound like their struggling when put up against professional improv players from the Campaign Podcast.

I always hearken back to a phrase I used repeatedly on this blog, "I'm not the demographic they're targeting." 

What could have been cool a decade or two ago has now vanished from my horizon.  Celebrity gamers (save the game designers themselves) loose their fascination with me, especially when the meat of many of those games is so dry.  Whether its failing to grok Fantasy Flight Star Wars dice, or belittling a setting like Rifts when their own personal favorites fall equally flat in execution, I can only hope the players at the online table have a good time.

So whether you're playing 5e, Pathfinder, or PotA, enjoy the gameplay, and try not to overdramatize the game when a simple 5-ft move or a timely punch in the face will do.  
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(Kickstarter) Ducks Lost in the Dungeon of Doom IV: Quack Keep

Some things are great concepts, but are a little harder in ther delivery such as Darcy Perry/Star Hat Miniatures/5th Wall Games and Miniatures Ducks Lost in the Dungeon of Doom IV: Quack Keep.
The core of this campaign is in three parts.  First, an adventure module Quack Keep by the famed Jennell Jacquays riding on her on a slightly warranted professional theme that she "was pretty much labeled as that designer and artist who did the ducks."

Second, is a re-offering of the original five duck miniatures from the Dungeon of Doom III Kickstarter with five new duck characters rounding out the final portion of the offering.

I like them all, but after finally figuring out the conversion for  Canadian Dollars, Euros, and British Pounds, converting from Kiwi Dollars (with the even with Kickstarter's help) is hurting my tiny brain.  It takes a bit, but the ten dollars for the pdf of the module and six dollars or less per figure (plus shipping and handling from New Zealand) isn't too bad. 
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Ballad of the Pigeon God #33: Dag and Brutus Have an Adventure

10 DuoDec 1071 Village of Welldale, Barony of Eding, Kingdom of Crosedes
Dag - Kobold acolyte of Akana.  Dutiful husband and father of two.
Brutus - NPC - gigantic, but not-to-bright ex-gladiator who is loyal to the Heroes of the Chateau d'Echelon.
Norm Dingleberry - Nose-picking Dwarven Warrior
Echelon -  Only the current Baron of Eding.  Nothing special.  Eccentric cleric of a distant eastern god of the sea.


Dag DiVelandro - Kobold Warrior of Akana
DAG WRITES IN BOOK.  Yaah!!!  I ate bird
too day Big man is here.  Calls me Bag and Sag.
Jeny hate Dag.  Jeny is magistrate.  Lookin for
sherif.  Go to Lowdale.  To Welldale.  I ride with
Dwarf.  He Smelley.  AAHHHH! Srceam of little guy.
Cursed town.  Scary.  Wierd peopLe.  Sand and
Magic.  Lady at well casting magi.  Bye sade lute
man!  WELL DRY.  THUD!  Little Girl!
Smelly House.  Broker House.  Norm falls in Hole.
Echemon fall to.  DAG HELP TO.  Talis Strong!
Back to town.  Bad spider hurt DAG.  Screams.
Echemon fly from hole.  All is Good?
Me Lost!  Oh Well... Bye bye!!


DM Notes: The biggest issue I had compiling this was that  it was written out of the journal, creating trouble placing this in chronological order.  The page was pretty snug in the pages that should make up episodes #35-37, but that creates some paradoxes.  Placing it during the "Baronial Duties" arc of the campaign is certainly more historically accurate.  

Couldn't tell you what the actual adventure was, but any excuse  for the simpler life in the halfling dales (Lowdale, Welldale, and Elmshire) that are under the jurisdiction of the Baron of Eding were fine with me.  Most visits to those villages were self-contained scenarios, with only the slightest drizzle of campaign continuity.  

Two more notes:  Dag is the most virtuous, most heroic character in the campaign.  He starts out as a terrified kobold, trying to hide, then defend his family.  He moves onto to comic relief and the role of the group's cute puppy, his family acting as a companion to Timmy.  Here, he's back to comic relief, being run by Velandro's (his lord's) player, but he's relatively effective.  

Second, Brutus is a one-trick pony NPC that rarely got mentioned in the journal, but he should have.  Ex-merc, ex-gladiator, picture Razor Ramon from wrestling, but with a heart of gold.   He was a bit of a simpleton that always got people's names wrong (hence Bag and Sag references above), but in world of spider-people dopplegangers, his loyalty and skill with a sword were unquestioned.  
Give him some chain mail and a bastard sword, and you have Brutus.
Next #34 - The Taxmen Delivereth
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(Kickstarter) Russian Village from Things From the Basement

Tales From the Basement has produced some wonderful laser-cut buildings and accessories, but now they've launched their first-ever Kickstarter for a Russian Village. 

Whether you want the full set for $220, a mix-and-match for at least $100, or a mix-and-match starting at a buck (plus increased shipping), there are plenty of options to choose from.  

The Russian cabins are calling my name, but the campaign ends a week before Christmas.  
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(Review) Games and Stuff, Glen Burnie, Maryland

The girls had yet another long-distance gymnastics meet this past weekend, and with my wife's transmission debacle for the last meet (over Fall-In! weekend), her subsequent new car, and the offer of staying over at some relatives in the Maryland suburbs of Washington D.C, I knew I couldn't resign myself to just watch the dogs and rake some leaves. 

As is the family tradition with the drives below the Mason-Dixon line for meets, my wife always needs to acquire three things at a store the en route to the hotel (or her Aunt and Uncle's place for this event).

  • Hair ties
  • Hair spray
  • White socks
Just hitting the early dinner rush passing through Baltimore, my wife asked for dinner recommendations (insert the couple's who can't choose meals meme of your choice), and I decided to take an exit towards Glen Burnie and see where we ended up for food, and a drug store for the supplies.  

After meandering on the highways a bit, we got off, noticed a few fast food joints, and investigated a strip mall.  Initially, I was delighted to find a Dollar General for the supplies, but as I navigated around the tight little parking lot, an adjacent sign caught my eye:
Imagine it dark, and the green letters with a neon-like glow to them.
While my wife took Millie in Dollar General, Maja and I investigated this strange phenomenon.  Upon entering, we were hit by this sight:
Sweet Freakin' Jesus, I've reached the modern gaming Nirvana.

We were met by stacks of some the more recent board/card games releases, but that first rack in the front of the picture are all family games (re: normal games that mundane people can play and not get weirded out.)  The only two things that the well-visited store didn't seem to have that people inquired about?  Rubik's Cubes and Sorry, and unlike most FLGS, it wasn't that they didn't normally stock it, it was that they were current sold out and getting more. 

Keeping a close eye on an equally excited Maja, we began to explore, and found the biggest permanent set-up for mins-painting that I have ever seen. 
An actual permanent painting/modelling center. 
The minis section occupied the entire right third of the store with GW, Warlord, Malifaux, Battletech, Infinity, Star Wars, Frostgrave, and a host of other lines.  Everything well stocked and with easily visible prices. 

I peaked through the double doors of the storefront to find a gaming area of equal.  Plenty of room for wargames and CCGs, but the thing that caught my eye was the permanent counter where tourney organizers/judges could sit and take care of everything.

The middle third of the storefront could be called a safe space for beginning Warhammer moms.  The previously mentioned traditional games, stacks of non-threatening board games, and a few racks of pop culture tchotchkes and small games. To be truthful, if the Warhammer mom brought a younger sibling, this a varied and amusing version of the candy rack at the checkout that's right behind it. 

The register area was huge, with two registers and an entirely separate area for CCG singles.  I counted at least five employees working the store: one running the wargaming tournament in the back, two alternating the register, one handling the CCG singles crowd, on one fellow who's only job was to give a friendly, but passive greeting to new customers a few moments after they entered the store, and possibly be empathetic enough to those who really had a questions/interest/problem he could help out with.  For most customers, we were given a smile and a hello, and we were left to wander the store unmolested.   

The left third of the storefront is dominated by a fantastic RPG section that realizes that there have been a LOT of games made alongside D&D, and has been given the proper space.  It was the first time I could peruse a few lines in a store-environment, such as a wide array of Trail of Cthulhu products.  In fact, a number of items just solicited for next month's Game Trade Magazine are already on the shelves. 

Intermixed with all the next books was a fair collection of used or even vintage RPG material, much of it priced in the reasonable middle ground between Noble Knight prices and local con dollar auctions. Nothing was a bargain, but most items that caught my eye gave me pause to consider a budget on a return visit. 

To complicate matters for any future finances, was a section of used board/wargames. 
A used section with solid prices 
Again, nothing was dirt cheap unless it was clearance, but the prices were acceptable.
Any store with a copy of Elfquest gets kudos by me!
My wife and Millie returned, got to gaze in wonder and bewilderment all their own, and we left with some Pokemon cards for Maja and single pack of Magic for myself.  I couldn't justify adding more books to the shelves, or minis to the table, but by golly, there was opportunity.  

I don't give out five out of five gnomes for many game stores.  Pop's Culture Shop up in Wellsboro, PA was my first because it was the perfect mixture of small town gaming store that could cater to tourists and non-gamers as well.    

Games and Stuff is the realization of that type of shop in an urban setting.  I counted somewhere between two and three dozen walk-in customers and they accounted for a constant and varied amount of sales.  There was always someone checking out at the register for 30-40 minutes of my stay.  Let me rephrase that to all the other local game stores that focus on their in-store gaming and gamers.  While the tournament people played in the back, all of the store's revenue was getting generated by other people. You can have it both ways if you're willing to invest the time and the inventory.  

Or perhaps Games and Stuff should just be a template that other FLGS can aspire to be and still maintain their own identity.  

My wife's first words to me when she came in summed up my opinion of Games and Stuff:  "This is exactly the store you would have if you could open one yourself."  

I could only nod and giggle... and give them Five out of Five Gnomes.

Games and Stuff is located 7385 Baltimore Annapolis Boulevard Suite G
Glen Burnie, MD 21061.  Their phone number (410) 863-7418.

And to finish up the reason for our meandering, we found an acceptable IHOP, visited the relatives the girls earned two golds, two silvers, and a host of lesser awards at their meet, and we managed to stop at Primanti Bros. in York for a great lunch before returning home.  After back-to-back con weekends and car problems, this was a great family weekend.  

Those leaves will wait until December. 
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How Do You Teach Gene Simmons?

Last week was Open House at the kids school.  We have the beneift of living in a great school district, so events like this over-attended to an extreme.  Back in the day, my Mom could handle the open house for both my sister and I, but here it's seems required to have Mom, Dad, all kids, Grandma, Grandpa, Uncle Sid, and everyone who ever babysat the children... and all of them come in their own car.

We snuck into the school in the last twenty minutes, got all the expected accolades for our kids from the teachers, and got out before anyone noticed the PTA fundraisers.

The high point for me was spotting Millie's 1st Grade "When I grow up" story.  While they encourage the children spelling however they can sound out the words, I find it amusing that she replaced "kids" with "kiss."

#RockAndRollAllNight
#PartyEveryDay
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Steve Jackson OGRE Minis Kickstarter Snafu

With the OGRE Minis Set 2 recently launching, it was amusing and reassuring to get the following regarding certain pledge levels from Ogre Minis Set 1:

Update #69

Nov 16 2017
We Goofed!
Posted by wolf90

As many of you have already noted in the comments and on the forums, we have made an error in shipping some pledges. Those of you that backed at the Veteran level have ended up with not one, but two copies of Ogre Sixth Edition and Ogre: Operation 218. In our zeal to get the game into your hands as soon as possible we shipped that part of the reward at the end of last year. Somewhere along the line the fact that you had already been sent those products got lost in translation. We then sent you a second copy of these games with the Ogre Miniatures Set 1 shipment. Whoops!
A number of you have offered to send the second copies back to us. Although we deeply appreciate the sentiment, that is neither necessary nor desired. Our error should not be your problem. Please keep the games.

That said, a couple of you have suggested an idea that we would like to pass along: seeing as we are entering the holiday season, complete with the exchanging of gifts, we would ask that you consider passing the game along as a gift to another. It could be a family member; a gaming buddy; the cute guy that lives in #203; a school or town library; a senior center; the pediatric ward at the local hospital; or any of a gazillion other options. We love our game and we know you do as well. Consider spreading that love, and helping others to appreciate the game as much as we do, rather than simply posting it for sale online. In this manner our gaffe is redeemed into a worthwhile endeavor.

Ogre, and gaming in general, is a social activity. Everyone wins when more people take the time to play some games. Perhaps that was the plan all along . . .
- Drew Metzger

While Steve Jackson Games can absorb the double-shipment far better than many Crowdfunding companies, it's nice to see their response to the effort and the general promotion and caretaking of the hobby.  
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Sherlock Gnomes (2018) - Official Trailer - Paramount Pictures

This would not be proper blog about gnomes without linking to the trailer for "Sherlock Gnomes."
Working on the stats for Squirrel Camo now.
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(Kickstarter) Kids on Bikes RPG

A love for Stranger Things and Eighties nostalgia has made the "Kids on Bikes" trope a actual game genre, so it's no surprise to find such a blunt title used in the Kids on Bikes RPG: Strange Adventures in Small Towns Kickstarter, recently launched by Infectious Play.

Kids on Bikes is a 60 page, rules-light, fast-paced storytelling game in the spirit of games like DREAD, Perseverant, MONSTERHEARTS, and other great indy titles. Kids on Bikes is perfect for game nights in which you want to get a game in RIGHT NOW. 
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(Kickstarter) Acheson’s Kongo-Afrika

Acheson Creations LLC has teamed-up with Two Hour Wargames to bring their new Fortunes Won and Lost rule book to life on the game table.

Kongo-Afrika is 25-28mm accessories for adventures in Africa, including animals, river boats, and natives. There are a few sets available to save money, but for a $10US base pledge to cover shipping, everything can be done a la carte.



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(Review) My Little Pony: Tails of Equestria Storytelling Game

There are not too many new RPGs that I  seek out, nowadays.  Limited gaming time means little time to experiment with new games.  Lucky for me, I have two daughter, ages 6 and 8, who have actively played all types of games since the age of two, ranging from wargames, boardgames, and RPGs.

I started their role-playing with my own hastily hashed and adepted system, T.I.A.R.A. (Toddler Interactive Adventure Resolution... Adventure!  As I looked to expand their horizons, I realized that D&D was too cumbersome after a few Dungeons and Ponies session, and we've since settle down to a very successful run with Savage Worlds/Showdown.

The thing that originally attracted me to Savage Showdown?  A pleasant surprise that it wildly resembled and improved upon my T.I.A.R.A.

With both of my girls now in grade school, I was excited by the release of the My Little Pony: Tails of Equestria Storytelling Game (MLP).  A well-loved license of something the girls love was worth spending the cash.

I was not disappointed. In some similar ways, MLP is a similar divergence from T.I.A.R.A.

Before I go into a chapter by chapter breakdown of the book, I want to praise the writing style of the book.  With a book that can be loved by children, adults, gamers, non-gamers, and... I'll say it, Bronies, the writing is clear enough for each group to feel welcome, without oversimplifying or talking down to any of the readers.  I enjoyed reading the book as much as my eight-year old daughter, Maja.

Chapter by Chapter
Chapter 1: Introduction
The authors present aa solid explanation of what role-playing is, a full list of  "gaming supplies", including pencils, tokens of friendship ... and dice! Sure there's a page of some non-subtle but toleratble promotion of the GM Screen, other supplments, and even promoting Hasbo's own figurines.  It's a licensed product.  I would be confused if it was missing.

Chapter 2: Creating Your Own Pony Character
Basic character creation creates ponies that have just received their cutie marks.  Yes, there are rules for making the Cutie Mark Crusadeers, as well as samples later in the book providing stats for the Mane Six (the experienced main characters of the television show).

Chapter 2 covers the step-by-step process, and I must commend the editors for ensuring each step has page numbers referencing the later chapters covering each step (and they're accurate).  My daughter can easily pop back and forth, as needed, when she's creating characters

Chapter 3: Pony Kinds
Players can choose from three pony types:  Unicorns, Pegasi, and Earth Ponies.   Unicorns have telekinesis, Pegasi can fly, and Earth Ponies are Strong and with a Stout Heart.  Each  player also chooses one of the six Element of Harmony.  Alicorns are not available as characters.

Chapter 4: Elements of Harmony
Players then choose one of the Elements of Harmony (Honesty, Kindness, Laughter, Generosity, Loyalty, and Magic) for their pony.  The element have no mechanical use, rather they are used to form the background of the pony's personality.

Chapter 5: Traits & Stamina
Each pony has three stats, known in the game as traits:  Body, Mind, Charm.  The stats are established by the players choices in character creation, quite simply, is their pony more physical or mental, and then is adjusted by the pony type.  Everyone starts with the same Charm.  The numbers for Traits equal the appropriate die to roll to make a test or challenge. (a 6 Body rolls d6, 4 Mind rolls d4.  See Chapter 7 below for more).

Stamina is a flat number (based upon traits and pony type) that tracks your exhaustion and injuries taken during your adventures.  There's no death in MLP.  Going down to zero stamina forces the pony to rest, possibly not be able to finish a task, or even getting captured.

Chapter 6:  Friendship
One of the great devices in MLP are the Tokens of Friendship.  My first thought of them are Bennies from Savage Worlds on steroids.  Using one token, you can reroll, using two can reroll using a d20, and three is an automatic success!    Tokens may also be used to change to storyline to make things better (a missing item that could help the group), subject to gamemaster approval.

What makes the Tokens far better than Bennies is two-fold.   First, the sharing of Tokens between the players (three players throwing in Tokens for an automatic success) is actively encourage.  Second, for Tokens, Friendship is literally magic.  At the start of the game, each pony gets Tokens equal to the total number of players at the table (gamemaster included).  Playing in a larger group (up to six) means the ponies can be far more successful than going out in pairs or solo adventures.

Chapter 7:  Tests & Challenges
Actions are resolved by either Tests, where a pony rolls their trait against a target number, or Challenges, where two sides make opposed rolls to see who wins.  The Difficulty chart is pretty simple, and gives the players to see what experienced ponies are capable of doing.

Chapter 8:  Talents & Quirks
The sixteen Talents are special abilities that ponies can use in gameplay, such as Cloud Wrangling, Pony Sense, and Speak with Animals.  Multiple levels of Talents can be earned, raising the die rolled for checks.

The seventeen Quirks (with many more that can be created) are explained as simply the bad version of Talents (Messy, Short Attention Span, Needs Glasses as examples) which could create problems for the pony.

Chapter 9:  Pony Names, Cutie Marks & Portraits
Two quick pages that round out the character creation process.  It gives an example of how a player could develop a pony name, design a cutie mark, and having some fun drawing your pony on an official MLP character sheet.

Chapter 10: Equipment & Money
Despite rolling for starting money ("bits") put the rulebook itself reminds the readers that many ponies have no gear to go on adventures.  It is useful to remind the gentle reader that you need to put those jar of Ponybalm somewhere in order to regain stamina faster, or soothe your asthma quirk while you're travelling in the deep woods.

Chapter 11:  Levels & Leveling Up
Leveling up occurs whenever the group finishes the adventure (so make them worthwhile).   Not only does a pony increase one trait by a die level and all your talents upgrade a die as well, but you can either further upgrade an existing talent or add a new talent altogether.  On top of that, the ponies earn Tokens of friendship equal to the number of player (plus GM) for that adventure, and adds that to whatever Tokens were left at game's end.

The chapter also alludes to epic quests after reaching Level 10, as well as the rules to play Level 0 Ponies (The Cutie Mark Crusaders from the show).

Chapter 12:  Adventuring Tips and Tricks
Chapter 12 is nothing more than some guidance for players, particularly new ones.  Most of the advice is pretty standard fare that even the most experienced player can read as a refresher, especially Be Different... but Not Too Different.

Adventure Module - The Pet Predicament
The starter adventure in the book is a simple task for the new ponies... pet-sit the animals of the Mane Six as they leave Ponyville for greater adventures.  Of course, the animals get away and most of the scenario is the group retrieving them.  A very solid adventure, with many different facets and directions, setting for the high standard of the definition of an adventure for purposes of leveling.  Rescuing Granny Smith's apple cart, or defending the villages from a lone mischievous imps should just be the first steps in the adventure.

Appendix - Other Stuff:  For those without dice, the authors have provided entire pages of printed results for each die type, so players could simply close their eyes and randomly point at a numbers.  Also mentioned are other products in the MLP:ToE line, and, as expected, and a pony sheet ready for photocopies.



Artwork: The artwork is a mixture of stock Hasbro art for My Little Pony and some new original pony art from Luigi Terzi.  Since the game is focused on new ponies, rather than the Mane Six, I would have liked to see more original art giving inspiration to the various styles of pony characters

Physical Construction 152 page hardcover that has thus far survived three people pouring through it.

With every being covered, it's simple to believe that on the Gaming with the Gnomies Five-Gnome scale, I give My Little Pony: Tails of Equestria Storytelling Game five gnomes. It's well laid out, well written on multiple levels, and my kids love playing it.  


My Little Pony: Tails of Equestria Storytelling Game by Alessio Cavtore, Dylan Owen, and Jack Caesar.  Published by Shinobi 7 in the US for River Horse Games.  ($34.99 US)
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