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(Kickstarter) Ogrezine- The OGRE Magazine by Steve Jackson Games

In this day and age of established game companies rattling off monster Kickstarter campaigns, Ogrezine- The OGRE Magazine by Steve Jackson Games is the antithesis of those. 
A $3 pledge nets you some publicly available OGRE articles in a combined PDF format.   Nothing crazy, stretch goals are simply more articles or more regular cycle on the PDFs. 

If you do want to spend more money, you're welcome to add on OGRE Reinforcements, OGRE Sixth Edition, and/or the plastic minis, if you missed out on anything previously
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#RPGaDay 2017 Day 7: What Was Your Most Impactful RPG Session

It's no secret that I squeal with delight once the #RPGaDay questions are posted a week or two before the start of August, and it should also be no surprise that most of the questions are answered and ready to go before August 1st.

Day 7: "What Was Your Most Impactful RPG Session?"  has taunted me up until the wee hours of this morning.  Day 13's question "Describe a Game Experience That Changed How You Play" could be construed as similar in many opinions, so I had to look harder and complicate things.

So I went to some of my current and former players and threw this question at them.  For them, the biggest impact wasn't a session, but fell into three categories:
  • My ability as a GM to run a living campaign, where NPCs mattered and previous actions could visibly affect their world aided into their immersion in a game.  If things went good or bad for these characters, the players had emotional attachment to them.   Thank God I didn't kill them all off.
  • When my college AD&D game, The Ballad of the Pigeon God , reached the end of the its first semester, everyone expected a lull over the Summer, but I managed to keep the available players active for those three months, while keeping the other players active and invested in their own right.   Episodes #15-30 will cover that Summer and what I did to get everyone back together on college move-in day in September, both players and PCs.  That seemed to affect players on both sides of the schedules and show them that everyone mattered.
  • I did get some responses that effectively were, "Things for shitty for me at the time, but the game was the one thing I looked forward to every week."    Right back at you guys....
I typed up something, but something was still stewing inside me.  What type of impact qualify?  Campaign implications (I've dropped some decent bombshells)?   Economic (Running/Playing a demo)? Or is it a session that personally impacted myself or my players?

I tried to go into the context of personal impact, but I really couldn't find anything.  No one has ever told me that if they hadn't shown up for the game, they were going to kill themselves.  No one has ever discovered the courage to express their true sexuality after a session.  No event had players going down the road to... waitaminute
He figured something out!
In my college AD&D 2nd Edition "College" game I managed to combine the sheer insanity of my old group with fresh meat, errr.. my new college gaming friends.  I'm in the midst of posting  the 19-year old actual plays on this blog with new episodes on Tuesdays under "The Ballad of the Pigeon God."

Tiny spoiler, but somewhere around Halloween, episode #30 will drop that will have Rolf Wolfsblood, Barbarian Warlord and his first encounter the naive young magic-user Mellandria.

And absolutely nothing romantically happens.

However, for their players, Phil and Jess, it was the largest impetus to eventually get them together and ultimately married.

It certainly wasn't the first meeting of the pair, as we made cross-chapter visits for the greatest Albanian fraternity of all, the Society of Neffs, but regular Saturday night game sessions helped the friendship grow, survive a series of bad decisions, and turn into wedding bells.
Session #30 was already an influential session and player favorite.  with this, it becomes legendary.
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    (Kickstarter) Bruegelburg - A Day at the Fair Minis

    Lead Adventure Miniatures is at it again, this time launching Bruegelburg - A Day at the Fair on Kickstarter.

    This adds to the existing range of 28mm metal minis perfect for fantasy, Renaissance/Medieval with liberties, or an awesome Ren Faire zombie game.

    There is an option for one of the 2-packs (each "set" is 2-3 figures), but shipping to the States is the same for two as it is the whole set.... so it makes sense to grab everything.  
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    Update & House Cleaning



    Easter week holidays and some domestic priorities among my gaming buddies has brought a temporary break in our Vietnam games. However I have not been idle and manage to finish this
    M-577 Command Post vehicle from Force of Arms, a really nice model but alas unavailable as the company seems to have gone under.



    If you follow my Twitter account (@Anibal Invic) you'll also know that I'm currently working on a M106 Mortar Carrier too, again form Force of Arms.




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    DMZ Vietnam # 3 - Winning Hearts and Souls (or at least trying)


    Third game of CoC DMZ, the Vietnam supplement for Chain of Command. After two games, we are now more confident on controlling the new mechanics and decided to add some complexity, introducing a political dimension to the game loosely based on Charlie Don't Surf, the Platoon-sized rules written by TooFatLardies (full details at the end of the post).

    Using this time one of the scenarios included a Surf's Up, the US player was briefed about its mission: he must take control of remote village of uncertain name suspected to be the depot area of NVA units infesting the region. In Chain of Command terms, this is a "Scenario 6 Attack on an Objective" of the main rulebook, in principle winning the US if capturing the jumpoff point located in the center of the village.

    But it wasn't to be so easy. As the NVA had important food and weapons supplies hidden in the village, those should be discovered and destroyed. If the enemy could exit its tactical edge with the supplies, the NVA player was victorious even if the US take control of the village. The village was inhabited and any civilian potentially a casualty in a fire exchange would count againts the US (or the NVA!) "Political Score".

    Peaceful local peasents (or not?) on their way to tendering the fields
    Setting the scene let's see how the table looked opposed the US entry side.


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    Professional Wargaming


    Let me call your attention to this recent post in the "Mad Padres' Wargame Blog" run by Mike Peterson, a chaplain serving in the Canadian Army, dedicated wargamer and long-distance friend.

    The post deals with the use of wargaming techniques in the training and preparation of the professional modern armies. Lots of quality food for thought and links to some interesting articles in The Strategy Bridge, an online journal on military matters. Highly recommendable reading allover.  
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    Chain of Command Vietnam - Enter the ACAV

    Second test game today with Chain of Command DMZ, the unofficial supplement to play the Vietnam conflict with Chain of Command. In this game we introduced for the first time a vehicle, my "Peace Maker" ACAV model, parked in my garage for sometime now.


    We chose this time to play the "Attack on an Objective" Scenario Six of the main rule book. The table had a major jungle (type 2 area) crossed by a dirt road leading to a village which according to the intelligence cources was a major NVA depot area.

    The battlefield form the US edge

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