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Assassin’s Creed IV


Assassin’s Creed IV is my first Assassin’s Creed game. Well, strictly that’s not true, as I’ve bought a couple of the others but never actually played them. It is the first one I have any experience with beyond seeing various pictures of Ezio and, no doubt, various others I couldn’t name. So the fact that it is apparently quite unlike the other games in the series, as well as a return-to-form for the series is possibly fortunate, but not the reason I got it. That reason, in truth, is that it looked like the PS4 launch title I would enjoy the most, with Knack looking to actually be clunky and uninteresting and the rest being the kind of pseudo-macho brainless FPS regurgitations that seem so in vogue but hold no interest whatever for me.

So how was Assassin’s Creed IV? Well, I’m not sure I would call it a good game, but I certainly enjoyed it. It was exceptionally well-presented, had a decent amount of depth, was enjoyable almost throughout and did a superb job with its angle on a very popular historical period – the years leading up to 1718 and the end of the Golden Era of Piracy. Yes, this is not a game of sneaking about crowded cities killing Templars, but of sailing the high seas, visiting early colonies in the New World and…well, sneaking into camps and mansions and killing some Templars.

Edward Kenway, who has no historical basis but I suppose has some bits and pieces in common with Walter Kennedy and, at least ultimately, with Long Ben. He is a well-spoken Welshman from a poor family who leaves his wife to seek riches on the high seas but ends up largely alone and impetuous. As a crewman on a pirate ship, he is washed ashore along with a mysterious man in what the player knows as an Assassin’s uniform. When the Assassin tries to kill him, Edward retaliates, hunting him down and taking his identity along with his life. Hoping to take on a ‘commission’ this Assassin mentioned, Edward goes to Havana, where he discovers that the man he is imitating was defecting to the Templar cause, and learns of a mysterious and ancient ‘observatory’ that houses the power to see through others’ eyes, just the sort of thing a hidden order wants in order to manipulate the world from behind the scenes. Of course, he doesn’t last long in his false ruse, and is clapped in irons, which of course were fairly easy to escape from, and the ship easy to capture to begin a true pirate career.

A chance encounter with the bumbling Stede Bonnet, just starting out on his quest to become the most middle-class pirate in history, makes it easier to join up with other pirates in Nassau, including Benjamin Hornigold, his one-time protégé Blackbeard and the apparent son of Captain Kidd (from whose mythos also comes a black quartermaster). Through Kidd, he learns more about the Assassins, and eventually of course is tangled up in their power struggle with the Templars and the race to the Observatory, which the ‘sage’ – an imposing Bartholomew Roberts with a wonderful Welsh accent – is key to operating.

Tied up with this is the modern-day storyline, apparently running through the games, of the struggle between Templars and Assassins continuing in now – or in the very near future. There is a company that can use a person’s DNA to view the memories of their ancestors, which they use to create interactive experiences – but of course the Templars want to use the technology to locate things like the Observatory, and to bring back the ghostly techno-organic creature called Juno…or something like that. It’s frankly horribly lame and the low point of the gameplay, with cringy ‘hacking’ minigames and a stupid subplot about getting manipulated by some nutcase from IT. The game would be far better without this guff.

But it does allow some things to make more sense. It makes more sense of some of the challenges – there’s no reason otherwise that a game should end if you fail to overhear an entire conversation of it you are spotted by people you can very easily dispatch anyway. The idea of ‘desynchronisation’ means some of this makes sense, as does limiting parts of the otherwise open-ended world so that you can’t go off exploring them too early. It also allows for some acknowledged historically inaccurate buildings and suchlike for the sake of an impressive setting, though the little email discussions included in the building descriptions also inspire some cringing. On the other hand, without introduction I didn’t know what on earth ‘synchronising’ did at the start of the game (lovely though it looks) and there never was any material point to collecting ‘animus fragments’, a miniature collection quest that pads out the things to do in any given (beautiful) location.

The main game is flawed but fun. Like so many similar games, it’s a stealth/action game in which you can quietly dispatch your adversaries, creep around them to your main target or just attempt to kill everyone at once, which frankly was usually the quickest and easiest option. Indeed, the game was sadly much too easy, never challenging and often with laughable AI, the very final task nothing more than timing when to climb and jump. Thankfully, the sailing is rather brilliant – it’s extremely satisfying to duel with other ships, cripple and board them for loot and repairs, and taking forts is even better. It’s also where things actually get challenging with the rather ridiculous legendary ships. Shanties were annoying and got shut off every time, but largely travelling from place to place was easy and the simplistic whaling minigame was also strangely addictive.

The story began very well, but fizzled out. The pirate fantasy is strong, and they do a brilliant job with making Blackbeard both fearsome and intelligent. Though it gets a little annoying when ‘James Kidd’ is supposed to be convincingly a young man, with all the characters failing to notice that this is very obviously a woman – made worse by the fact that (at least for 99% of it) this game only has adults, which would make ‘Kidd’ the only adolescent in the entire game universe. Nobody is surprised when she turns out to be Mary Read, with Ann Bonny and Calico Jack soon showing up too. The problem then is that Kenway sort of drifts, the Templar threat is very distant, and then all of a sudden, with a feeling of ‘there must be more to see’, it all ends.

There was a lot I didn’t do. I lost interest in getting the platinum when I saw multiplayer trophies were required. I only found a few buried treasures and a handful of alternate outfits (some of which mess up hood animations). But I bought the game to wow me until there were PS4 games I really wanted, and in that capacity, actually enjoyed it more than expected. 
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Kingdom Hearts HD 1.5 Remix (Part 1 – Kingdom Hearts Final Mix HD Remix)

Well, I had to replay it three times to get the pesky platinum trophy, so I feel I can say this with certainty: everything bad that happens in the story of the first Kingdom Hearts is the fault of Donald Duck.

Why? Because when Riku and Sora are reunited, Sora asks him to take Riku into their gummi ship. For no reason other than that he’s a goddurn stubborn nitwit (that IS what he called Daffy in Roger Rabbit, right?), Donald Duck flat-out refuses. When Riku slinks away and Sora doesn’t flat-out abandon his new friends, Maleficent is able to use this apparent betrayal as the leverage she needs to start manipulating her new protégé. If Riku had gone with Sora and co, it would have been far harder for the incompetent baddies to kidnap the princesses, Ansem wouldn’t have had his access to the world and any alternate plans could have been easily foiled by Riku and Sora together. So…well, yes, it’s mostly Riku’s fault for being a sensitive little priss who has such a hissy fit over not getting his way that he ends up doing the bidding of evil-doers, but without Donald acting the way he did, none of what happened would have happened – at least not in a way so difficult to stop. That darn duck.

Anyway, yes, I was very happy that Square decided that to mark 10 years since the release of the original game, they would re-release these HD remixes. I have the original Final Mix – and the second game’s – but never got around to playing in Japanese, and now I don’t have to!

It’s true that this is quite a lazy port, despite the protestations from Square that they had to rebuild a lot from scratch and used models from the other games. There have been pretty comprehensive lists of the things that they should have done – put the more complicated, far better-looking hi-res models into all cutscenes rather than keeping the original game’s usage of the in-game model when they could get away with it, chiefly. But also they should've added a theatre mode to watch all the extra-good-looking cutscenes – including good ole Another side, another story, the lovely CG animation they made as a fun contrast to the colourful game and then had to painfully spend 3 more games trying to force into the actual story.

Yes, it’s a story that gets incredibly convoluted, so it’s quite nice to go back for a refresher. Even leaving aside the things we know from future games – that there have been countless keyblade masters, many hundreds of them at once; that within Sora’s heart there’s already the fragment of Ventus’, stuck in there fast enough that it didn’t show when Kairi’s heart came out along with the six other fragments apparently in Riku’s keyblade; that Ansem isn’t Ansem after all – it’s worth recapping what actually goes on in this game, before things get really convoluted. And also to remember some of the things that have never really been resolved – what do Sora and Riku’s parents think about their absence of a year or longer? What exactly is Kairi’s background in Hollow Bastion? What exactly were Maleficent and ‘Ansem’ planning to do with their power from Kingdom Hearts, given that it would essentially rip apart everything else in existence? Given what happened when the Door to Darkness was actually opened, was there any point at all to Sora’s quest? Since the same result would have come about given the true nature of Kingdom Hearts…

Beyond the untangling of the of the overcomplicated plot, though, this is a simple story of a sweet young boy named Sora – somewhat jarringly little in this game compared with his KH2 incarnation – who when his world comes to an end is chosen by a mysterious ‘keyblade’ to seal locks through which monsters come, and to defeat the evil masterminds behind the plot. Usually by hitting them a lot. The real hook was that his adventures brought him into contact with not only Disney characters, but also characters from Square’s Final Fantasy series. The choices are somewhat limited – the Disney films are mostly old-classic or renaissance, emblematic or from way back at the start of Disney’s feature film production, and except with Vivi in Kingdom Hearts 2, the only FF characters we get are ones Nomura designed, limiting us to VII, VIII and X, which is a real shame. I’d love to see more obscure Disney and a much wider Final Fantasy net. I’d be thrilled to see Sora fight with Taran, and hey, in a future KH we could see Hope tagging along with a bossy Larsa, hooking up with Bartz and the Dissidia Onion Knight to take on a rampaging Kefka. But I suspect these things are all a pipe dream.

Yet I will continue to suck up anything Squeenix gives me under this banner, because the games are not only fun, but challenging. Honour binds me to get the challenge trophies on Proud Mode rather than beginner, and I wouldn’t rest until I got 100 hits on the Pink Agaricus despite now having to get Donald and Goofy stuck somewhere. Plus I saw things I’d never seen in the original to get this platinum – largely because I’d never otherwise bother with Gummi missions and completing Synthesis. And hey – I’d until this run-through never even noticed Gepetto opens a workshop in Traverse Town.

Nostalgia, affection for the characters and a fun world made this a game I was very happy to replay in HD. 
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Tales of the Abyss

I liked Tales of the Abyss. I really did. The character designs are the best in any Tales Of game other than Symphonia, and arguably the development they get is better...and this game doesn't have Regal's stupid little shirt-thing holding it back. But while the characters are some of the most likeable and multifaceted in the JRPG world, within their series or not, the unfortunate fact is that they're in a bloated, overlong, self-important and really rather dull game, and that is why it has taken me very nearly two years to play this game through. So many other 3DS games became the ones I wanted to play, and I ended up only crawling through Abyss when I wanted a long soak in the tub. 

In a bit of a twist on the usual two-worlds theme of Tales Of games, Abyss deals with a fantasy world in which technology has allowed the perfect replication of not only objects but people and even whole countries. The two worlds thus co-exist, but are divided into real and replica. Well, there's also a vast underground segment of the planet that's a little closer to the more typical Tales Of divisions, but that's the less interesting part. Alongside this idea of replication, the central question of Tales of the Abyss is about free will and predetermination: a series of predictions called 'The Score', discovered through study into the elementary particles of sound, have been so accurate that the world of Auldrant essentially adapted so that all human life adheres to it. The story revolves around those who struggle against this predetermined path and the right and wrong ways to resist a higher will. 

Central to it is Luke von Fabre, initially a very irritating, spoilt young man who has the most effective coming-of-age through guilt and angst that I've yet seen in a JRPG, and believe me, they do that bit of plot contrivance a lot. He is barely tolerable initially, but - symbolic hair-cutting and all - eventually becomes an admirable protagonist, if a little whiny around Asch. He is joined by a very colourful cast: the stony but soft-hearted Tear, adorable and precocious little Anise, handsome but detached Guy and of course Jade, the sarcastic and cold-hearted but quite brilliantly cutting scientist who I have to say is the character I've found most uncomfortably like myself in quite some time. The bad guys were also a good mixture of formidable and ridiculous, and I very much liked the Ion/Sync dichotomy. The voice cast, featuring some of the big names of dubbing (for what that's worth), have fun with their roles and often hit just the right notes, and most of the really hammy performances suit their characters, especially with Dist and Natalia, though Mohs really just sounds absurd. Mieu is intended as an incredibly annoying cutesy mascot, and the balance is just right for a character you love to hate. 

Gameplay-wise, the system builds upon Symphonia's layout, adding the ability to move in all directions. It's nicely playable, though I ended up liking to play Anise the most because (a) she was great at keeping a single target pinned and (b) the AI was a bit less terrible at controlling Luke and Guy than the rest. Plus Anise's fighting style is just far more entertaining than the others'. It's not as polished as Tales of Graces F, of course, but it was totally playable. 

And while more or less a straight, lazy port from the PS3, I very much enjoyed playing on the 3DS. A lot more could have been done than adding some shortcuts to the touchscreen, and the fact the anime cutscenes were 2D was a bit of a slap in the face (as was the fact that the skits aren't voiced as they are in the original Japanese version, but that's down to the original port), but the fact that this whole thing could be squeezed onto a cart was brilliant and it was a game I was very happy to see on a portable console. Really puts the suggestion that the whole One Piece game couldn't fit on the cart with extra translation in place into perspective. 

So with all these positives, why did it take so long to play through? And why don't I ever want to go through it again getting all the extras? Well, the fact is that it just drags on for way too long. There's too much plodding back to some city you've been to a dozen times just to trigger the next part, and what feels like the game's natural ending is actually only about two thirds of the way through the story. The last act devolves into a sequential culling of all the antagonists one by one, soon becoming repetitive and uninvolving, and the story itself is just too full of the convoluted jargon of fonons and hyperresonances for the much more interesting personal journeys to come through. Tales of the Abyss commits the cardinal sin of not refining its story enough to keep it gripping, leading to boredom and the feeling of artificial padding. And for a story-led genre like RPGs, that is crucial. 
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Taking Advantage Of The Lucrative Online Demand For Wholesale Costume Jewelry (Kendell Shannon)

Uniqueness Of Costume Jewelry

What is costume jewelry? Costume jewelry is targeted towards he modern women. They love the versatility that costume jewelry provides. While they are inexpensive, they provide a wide variety of designs and fashion that never go out of style. Thus, a single piece of clothing can be brightened up and made more fashionable with the right costume jewelry matched with it. You could even pair the same ensemble of clothes with different costume jewelry every time to produce a different looks altogether. Thus, for those who love to be fashionable without having to spend big bucks all the time loves the versatility that is offered by such a segment of jewelry.

Benefits Of Being A Wholesale Retailer

Wholesale costume jewelry is a lucrative opportunity for wholesale retailers. While you might be a dealer or supplier in such a segment, if you opt to be one of the wholesale retailers in this segment you will reap several profits:

* You will be able to sell to end customers directly

* Link up small scale costume jewelry designers and suppliers to a large and lucrative market in the online fashion industry

* Reap the benefits of selling items at a good price which are sourced at minimal rates

Thus, those who are wholesale retailers get the benefits of both. They get to source the items at minimal prices as they buy at wholesale rates. As they are able to source the items at a base price, they are able to offer considerable discounts and cheap deals to end customers. That is a great way to attract traffic to one's website or online trading platform.


Wide Range Of Products

Wholesale costume jewelry has a wide range of products to offer. They come in different forms, from necklaces to earrings, bracelets, rings, pendants, scarf bands, head bands and so forth. There are innovative items being introduced in this fashion market every other day. If you have a reliable source of innovative items, you can really cash in on the segment. However you need to set up the sourcing and delivery chain in a cost effective manner. How you will process the supplies in the face of demand and get them readily delivered is a system that needs to be set up from before. Only then will you be able to guarantee satisfied customers.

Form An Efficient Business Process

When you are into wholesale costume jewelry business you need to invest in such items initially in order to stock up on the supplies. Or else, you need to tie up with suppliers who will be able to ship their items upon demand. No matter what kind of business arrangement you form, ensure that you and your business partner's benefit and the customers receive their orders in time. The market is lucrative but competitive. If customers provide bad reviews or are dissatisfied with your service, they will bad mouth you and will influence others' opinions as well. Hence, be confident of your sourcing and delivery mode before you start trading or offering retail prices online.

Kendell Shannon is an author who writes informative articles on and other topics related to Costume Jewelry, wholesale retailers, wholesale fashion retailers. For more information on wholesale retailers, you can also visit www.acess.ie.
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Project Diva f

I bought a Vita a tad prematurely. It was a good few months between buying it and there actually being games I wanted to play. But Technika Tune and this game soon put paid to that, and now I’m very happy I own it – even if my 3DS does tend to take precedent.

I had a bit of an obligation to spend a whole lot of time on Project Diva f, because after all it’s the third game in the series I’ve owned – or fifth if you count the Dreamy Theatre extensions. I’ve played all the games except Extend, as I was waiting for Dreamy Theatre Extend when this game appeared. With Project Diva F now bringing the series to Western shores, with a UKrelease supposedly today (but, crappily, only online) and the game already available Stateside (physical copy), it’s likely I’ll never get around to getting Extend to work. Ah well!

Yesterday, I finally got my platinum trophy for the game, many moons after my purchase, ironically after perfecting every song in the game - what was required for the old gold trophy – when finally one random loading screen popped up and completed my collection. I can firmly say that it’s complete now, and I must say I hesitate to buy the PS3 version if all I’ll be doing is repeating the same songs and having to get trophies for things like stroking Kaito’s cheek for hours.

As an instalment in the series, it’s a good one, but I’m glad it wasn’t my first. The previous games had so many of the big-hitting tracks, including more or less the entirety of the Supercell album – though Black Rock Shooter finally made it with this instalment – that without playing them first I’d feel there was a whole lot missing. The track listing here still had some highlights, though, with ‘Fire◎Flower’ a highlight for me, and ‘Sadistic Music Factory’ graduating to a favourite thanks to the exposure it had here. 

‘Nyanyanyanyanyanyanya!’, famous as the ‘Nyan Cat’ song, got included, sadly not in the ridiculous endurance style of the edit mode song I had, but with a strange remix with a variety of style changes I quite enjoyed (but wouldn’t listen too as music!), and more fun with Rin and Len in the form of ‘RimoCon’ and ‘Kagamines’ Hachi-Hachi Flowery Battle’. Oster Project’s chameleon act is represented with the 50s ‘Summer Idol’ and Dixie Flatline’s ‘The Dream Continues’ is a lovely hummable anthem. Meiko’s inclusion was quite enjoyable this time, with the breathy and fun pop of ‘Megane’ and the cool-sounding and utterly hilarious-to-read-the-subtitles-of ‘DYE’. It’s a bit of a shambles for the older-generation Vocaloids, though: Meiko is sadly represented by the screeching ‘Stay With Me’ and equally irritating ‘Nostalogic’, which I managed to make enjoyable only by giving her a hideous mask, making the video much funnier, and Kaito’s voice is notably daft on ‘Acute’ and ‘Ashes to Ashes’, despite two of the best, most over-the-top accompanying PVs. It’s also hilarious how he’s presented in the intro – while the twins are making art or playing guitar and Meiko is onstage performing, Kaito totally looks like he just got on the stage to dance along without anyone asking him to or wanting him there. Bless his idiot heart.

The quality of videos is much-improved. We can now have a number of background characters, much enhancing group songs, and there’s much more scope for moving between scenes. There’s also a clear attempt at variety, with one video mostly in anime style, lovely contrasts between fluffy light idol stuff and some of the darker concepts of the Vocaloids, and even the chance to put Shiteyan’yo on everyone’s heads (mostly Meiko). There are also some adorable little narratives, like the one for ‘Time Machine’, evidently about a brief summer romance between your Vocaloid and the viewer. It’s total fanservice, but the bittersweet goodbye is totally irresistible. Then there’s Ryo’s ‘ODDS&ENDS’, with its oh-so-subtle narrative of ‘this otaku’s life is utterly worthless, but now he’s discovered Vocaloid, started being productive and turned his life around into something wonderful!’ which would be a hideously transparent marketing ploy if it wasn’t preaching to the choir. Still, watching the lovely hi-res graphics is a huge step up from the PSP versions, and a pleasure distinct from playing.

I’m happy I’ve played F, but the tracklisting could certainly have been better, and that’s part of the reason the PS3 version may be on the back burner for me for a while. And I do wonder what’s left for future versions…apart from ‘Trick or Treat’ by Oster Project, there aren’t many songs I’m that keen to see included – though if they surprise me and put in something pervy like ‘Kagamine Len no Bousou’ or something extremely dark like ‘Gomen Ne’, that would be a huge plus. Neither are ever likely to make it, though. I suppose they could start including more peripheral Vocaloids more…

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Live Hong Kong Jewellery & Watch Auctions (Bizzuka)

Our Hong Kong auctions are a great place to bid on engagement rings and other unclaimed assets. We also specialize in new jewellery from vendors that are willing to permit the marketplace to determine the fair market value of items through the auction process. Sources include wholesale, retail and manufacturing jewellery business closures. We've held events at the Excelsior Hotel and other easy to find locations.

Find watches, diamonds, jewellery and other precious assets confiscated from violators of the law. We also have all new inventory including 50 amazing designer watches and over 700 other valuable assets that have been certified by GIA, GLA, GLS or AGI appraisals.
Security is provided at the events and there's a 15% buyer's premium. Available payment options include JCB, Union Pay, Cash, Visa, MC, Amex.
About Our Inventory

Our items are seized and confiscated valuable assets from the USA; previously held, sold and released by government agencies to be re-auctioned to the public piece by piece with other private or commercial consignments which constitute the majority of other inventory.
Bid Global is an international auction firm that specializes in the liquidation of fine jewellery, watches, collectable personalty and other moveable assets. Bid Global's sources include the IRS, Government Agencies, Federal, State and Local law enforcement in the sale of seized and unclaimed assets and liquidations of items ordered from foreclosures, bankruptcies and jewellery manufacturers.


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