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Eternal Sonata

Last night, I unexpectedly finished Eternal Sonata. I really didn’t think I was close to the end. I thought I was about halfway through, and that the rubbish final dungeon with the ridiculously easy bosses was some kind of transition. And then, abruptly, ‘Final Stage’. Another easy boss (though I have to admit it was a surprise who he was), and the ending. Which was very, very strange. 45 minutes of being directly lectured by pretty RPG characters, some incoherent story, and then after the credits, some weird allegorical tale about a snail and a caterpillar – that they had forgotten to subtitle!

I want to play it again with a guide (and in English), to see if there are any significant chunks I have missed, any hidden worlds, so I will reserve judgement until then, but I have to say, judging from my overall experience thus far, I’m very disappointed that such a beautiful game, with such potential to be epic and such great designs, was so lacking in substance. Everything about it was limited, except the visual feast – but in an RPG, that simply isn’t enough.

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