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Hell's Farm: A Chain of Command AAR



Oh yes!! I felt today like a character in The Longest Day film, in my first (and overwhelming!) successful command of a British paratroops platoon in Normandy. A very intense scenario played with Chain of Command and featuring the defence of a farm in a typical Normandy landscape by the Red Devils, facing a furious counterattack of the Germans in the second day after the landing.

In this scenario (from the Skirmish Campaigns Book “Normandy ’44- The Devils of the Orne”) the objective is to control the walled house towards the centre of the map in the British area. We arranged this scenario to be played as an Attack on an Objective of the Chain of Command book.

The Germans comprised a regular reinforced infantry platoon supported with a Pz IV,a Stug, a FOO to control the offboard artillery pieces and a MMG team. The British had a full elite paratroops platoon supported by 2 Shermans and selected a PIAT team as reinforcement.
Panzer marsch!
The patrol phase is one of the most important segments of the game, as it has a significant effect in the development of the game with your troops of the table. In this case the Germans decided to concentrate its patrols in their right flank with the intention of placing the jump-off points as close as possible to the contested house and game objective, under the cover of the orchard and the field to the northern edge of the table.

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