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The Last of Us: Left Behind


It’s only a short DLC, sure – though a 5GB download – but Left Behind is worth a little entry here.

This is the first time I've bought DLC to continue a game, and that's really because what was most striking and enjoyable about The Last of Us was its story and its characters.

Not a whole lot happens in Left Behind, in all honesty - the side-story jumps between two different time periods while drawing parallels between different events in the difficult life that Ellie has led. One part fills in the blank between Joel's injury and Ellie caring for him in the isolated hut - just how did she get him there? The other, perhaps providing more of the heart of the piece, is the flashback to Ellie before she met Joel - and her entirely adorable relationship with another rebellious girl called Riley, who has come back to see her after having become a Firefly, filling in some blanks such as who the dog tags in her backpack from the main game belonged to. 

The actual game portion is really centred on the midquel part - there, Ellie is armed and capable and has to deal with some quite tricky situations, including some incredibly annoying stalkers. On the other hand, I was slightly disappointed because I kept trying to play the game with stealth and finesse, only to keep failing and to realise it was a lot easier to kill one enemy sneakily, then just go ham and shoot everyone very loudly. The parts where you set the infected on the 'Cannibals' was quite enjoyable, but the combat segments were few and far between, and not the focus at all. 

Because this DLC is here to tell a little story, the story of Ellie and her sweet little romance with Riley as they run about a mall, having water gun fights, taking photos together (that, sweetly, get posted onto your real Facebook) and dance to Riley's mix tape up on a counter. Of course, it inevitably ends badly - otherwise how would we get to the story proper? - and there's a definite tear-jerker element, but I have to say that in the tradition of the game, the most harrowing parts are actually left unsaid. 


Incredibly cute, cleverly-done and interspersed with a lot of fun details - especially in the Hallowe'en joke store - this was also a pleasant reminder of just how superb the game looked and how well-crafted its characters are. Great stuff. 
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Project Afrika CoC Update # 2

This is the second update of our Afrika Coc campaign report. We are somewhat delayed vs. our initial calendar, as we expected to start in early February, but finally today we have exchanged the first shots (hurrah!) in the North African Desert table.


Today it has been more a test than a full real game and out of a campaign context. The gathering was useful to put together what each of us has already painted over the last two months and also to play with our new desert Warmat from BarrageMiniatures.

The Battlefield
A suggestion was made to try playing with 3 platoons per side and the game was useful to test how Chain of Command can be overstretched, considering that the design is mainly for 1 or 2 platoons maximum. Personally I think it worked just OK but not great, although in general I’m quite reluctant to play games that fundamentally breaks what the designer has tried to achieve.
Australian operated M 13

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New Prize Draw



As the winner of the "In the Name of Roma" prize of my 200k Visits Awards has failed to contact me after a week, I have rerolled again among the remaining contenders and the new winner is...


Congratulations, sir! And please contact me ASAP to send you the copy of the scenario book
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Deutsche Afrika Korps List for Chain of Command




On the heels of the British Army list, TooFatLardies has just released the German Afrika Korps list, also for the initial phase of the North African campaign (1941). Information and lists available at the official blog Lard Island.

Note that the base force in the infantry platoon in the Panzer Divisions, comprising three squads with 2 LMGs each, so a tough nut to crack on the table. Also note that according to General Toppe, motorbikes as well as Pz I & IIs were largely replaced by Kubels and the Mark III model respectively after the summer of 1941. On another note, the famous tropical helmet saw little life, quickly discarded by the troops and replaced by the cap (or the steel helmet in combat). 

The TFL Yahoo Group will concentrate this week in discussing the lists for the Barbarossa campaign, so expect some new list releases as early as next week.

Summarising, in addition to the lists published in the Chain of Command book and CoC España materials, we have now the following armies available from TooFatLardies:


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Early War British 8th Army for Chain of Command




After a long spell, Toofatlardies has just released a new army list for Chain of Command, time now for the Early War British Army in the North African desert. Information and lists available at the official blog Lard Island.

Following a discussion this past week in the TFL Yahoo Group we expect the DAK lists to follow very-very soon. Perfect timing also for the launch of our Afrika CoC Project (slightly delayed due to personal issues with some of the project participants).


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And the Winners Are...


Ladies and gentlemen, the moment you were awaiting... and the winners of the Anibal Invictus's 2o0k Visits awards are...



From flooding Britain, Fran a.k.a. The Angry Lurker winner of the At The Sharp End

From the far Scandinavian lands, Joakim a.k.a. The Minatures Man winner of a copy of Charlie Don't Surf

From the Low Countries, Mike and his Ministories winner of a scenario bundle (let me know which one you'd like to receive)

And last but not least, a copy of the In the Name of Roma goes to Dave Bailey

Congratulations to the winners and many thanks to the rest of paticipant for taking your time to put a comment in the blog.

Will the winners please contact me at gce.mail33@gmail.com to provide an email address where you want to receive a copy of your selected books from TooFatLardies and from Chris Stoessen?



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Chain of Command: A Diary # 6


This is the sixth (and unexpected) entry of my Chain of Command Diary series, after several months of happy play with what are now my top wargaming rules.

Topic today: make it bigger... or how to handle four pairs of hands on the table
The launch of our Afrika CoC project brought some discussion among the participants of how to use CoC when at least six eager wargamers are involved. Considering that on average we expect there will be 4 or 5 active in a game, the implication was obvious: either we look another set of rules (no way!!) or we adapt the system to accommodate more tan the standard two players.
Someone in the TFL Yahoo Groupbrought my attention to page 102 of the rules manual, a section called “Bigging it up”, where Richard Clarke provides some guidelines to play larger games. Unfortunately these are general recommendations, and after playing a first test game, we concluded that we had to work in detail some of the key mechanisms.
On the other hand, a good discussion broke in the same forum and has ended up with a set of recommendations that I’d like to share in this post for the benefit of other players.
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