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Painting British Modern Infantry - Progress Report



Usual readers of this blog know that I have recently embarked in a new painting project ahead opf the publication of the incoming TooFatLardies modern warfare rules "Fighting Season"·. Once I overcame the initial panic, I found a reasonable palette of colours to paint the new British Army MPT ammo and now I can show the first finished minis.

Photo 1: Command group 
(radioman, light mortar, senior leader, assisstant senior leader)
 



Photo 2: Infantry Section

The Photo 1 is The Assault Group modern British range while the minis in photo 2 are from Empress. Both brands are fully compatibale although there are some differences in the uniform (specially helmets).

I have another batch to paint on my table including a medic, a mine detector operator, a LMG and a couple of Minimis to provide more beef to the sections.
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A Glimpse of Fighting Season



Too Fat Lardies has uploaded a very interesting battle report of Fighting Season this afternoon in its official blog "Lard Island" that provides a good flavour iof the incoming rules for modern warfare.

Aficionados to Chain of Command will quickly grab the similarities to the WWII rules, however, as Richard Clarke explians at the end of the blog post, the changes introduced to the basic rules-engine comes out in a total different type of game.

Coincidentally, I was reading the first chapter of Attack State Red this afternoon while returning from work and I could not believe how similar the action described in Lar Island was to what I just read in the book.
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I found hell...




...and hell is painting the modern British Army multi-terrain purpose (MTP) cammo uniform. Or at least this what I thought when I discovered the dramatic change in the British battledress uniforms.

At the time of planning collecting some British forces for Fighting Season (the incoming TooFatLardies modern warfare rules), most of the graphics materials I found depicted the typical British soldier en in the simple two-colour cammo uniform (sand and dark brown) so I thought that painting was "piece of cake". However, just after I bought the first batch of minis early this week from Empress and The Assault Group (coinciding with my birthday) I noticed that the uniform did not entirely match what I found in my photo search.

So I returned to "googling" more in depth and to my dismay I discovered that in 2011 a full new battledress and equipment had been introduced, currently supplied to almost all units of the British Army. Why the dismay? Just see the photo below (MTP on the right)



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What ISIS really Wants





This is somewhat off-topic to a blog mainly dedicated to my wargaming activities. But as I said, only "somewhat". Part of the pleasure of painting (and playing) with my toys is to do some extended research on the period involved; actually, I ended up in the wargaming world because of my interest for history (I’m sure I’m not the only one here).

As you also probably know, I’m currently looking to play Fighting Season, the incoming modern warfare rules by TooFatLardies. We can not talk here about researching “history” but more properly “geopolitics”, which incidentally is a topic that I regularly follow in newspapers, magazines and books. And I’m especially curious to understand the emergence of the radical religious-based movements spreading across Africa and the Middle East.

Why? Because for good or for bad, Spain is at the forefront of a future clash with these movements; and if you take a look to the history of Iberian Peninsula, it can only be fully understood taking as a context not just Europe (the north) but also Africa (our south broder).

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April Wrap-Up and a Reading list for Fighting Season




For heaven's sake! April's over and I hardly noticed, was I sleeping???. My blog activity over the past month was null, not a single post written (first time in years). Looking back into the past weeks, I just noticed that did not play a single game since Easter due to a combination of family engagements during weekends and some forays of my gaming group members into other wargaming interests... terrible.

I’ve been active on the painting front nonetheless and have managed to conclude a couple of units for my El Cid Project and some WWII bit and pieces (a US Airborne ATG and a mid-war German Panzer III).

Perhaps the most relevant news last month was the announcement by TooFatLardies of a new set of rules to play modern conflicts called Fighting Season, powered by the game mechanics of its 2 WW skirmish rules Chain of Command.

It was publicly tested in the recent London gathering Salute, with great success from what I grabbed from tweeter on the day and by the follow-up reports of different bloggers afterwards. This announcement also opened some interesting debates in the TFL Yahoo Group related to both how to simulate these type of asymmetrical conflicts and the convenience or not to “play” a conflict so close to our times that can arise high sensibilities.

As for the first aspect, the military prowess and strength of the Western armies forming the coalitions in Afghanistan, Iraq etc. always create a risk of creating a totally unbalanced and sort of whack-o-mole type of game, where one player just shot and destroy anything coming on its way.

As in the case of Vietnam is not only the military side that counts towards victory, but winning the political side of the conflict. The fact that the enemy is an irregular force, blended with the civilian population, imposes important restriction to the way the Coalition units can operate. This is an aspect already tried and effectively handled by TooFatLardies in the Vietnam-era rules Charlie Don’t Surf. I’m confident that the mechanics of Fighting Season to simulate the military/political tension will be nicely embedded in the game and will be one of the key differencing factors versus other modern-era rules in the market.

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Professor Layton and the Azran Legacy

Not counting the alternate-world Professor Layton vs Phoenix Wright, this game is the last in the Professor Layton series that has so far been released. It’s also the last in the ambitious prequel series, which also includes the Eternal Diva film and follows the impact of the uncovering of various sites built by the Azran, an ancient and technologically advanced race reminiscent of how the people of Mu are often depicted in Japanese media.

Though it seems a little odd that none of the monumental, world-shaking events of this game are referenced by Luke and Layton in the games that chronologically follow it, and the people close to the characters’ hearts aren’t so much as mentioned again, such is the nature of prequels and I don’t have any real complaints about that. There are some fun things done here, too, like the frequent appearance of Inspector Chelmey as a background figure, usually facing away from the camera, off on a grand tour with his wife.

The Azran Legacy was certainly my favourite of the series on the 3DS. While the polygonal characters still lack the charm of the hand-drawn sprites, they’re rather better-done and closer to the original than in Miracle Mask. The interface was a little less clunky and the animations were a little more versatile. On the downside, the game had by far the least fun collection of minigames of the entire series – none of the three were remotely enjoyable, being an ugly nut-rolling game, a frustrating and dull flower-blooming game and a rather arbitrary and charmless dress-up game. There’s also a small Streetpass game that was largely about memorizing the locations of random things, but in effect was mostly about waiting for the nice people who’d set challenges that could be completed on one or two screens.

But the game itself is what matters, and it was an entertaining and fun one. Unlike the other games, it doesn’t restrict its location, but takes place in multiple countries around the world, all of which are very cliche in the most charming way. It starts in an oddly slow and dull way, unlike the grand goings-on that open Miracle Mask, but after the prologue in a frozen town and a rather dismal fishing village are out of the way (plus another visit to London), the entertainment level goes up drastically and is sustained better than any of the previous games through variety.

The games have always showed a fun, highly romanticised view of England, but this time Layton, Luke and Emmy travel the world – and the worlds they visit are all just as fanciful and over-the-top. There’s a wonderfully classic Western town full of cowboys, where the local problems are sadly solved thanks in large part to Luke’s talking-to-animals magic powers, one of the elements of this series I like the least. There’s a hidden village in a rainforest, where the funny-looking mushroom-haired denizens are pointedly light-skinned. There’s a funny creepy rural town in thrall to the local priest and archaic traditions, a slightly Wicker Man­­-esque community I honestly didn’t expect from Professor Layton. There’s a sunny vaguely Spanish resort town packed with touristy goods. And quite interestingly, there’s a pseudo-Arab town with headscarves and turbans aplenty.

This time, more than a mystery, there’s a straightforward adventure with a shadowy, heavily-armed organization competing with our heroes on a collection quest. Of course, the organization is largely represented by a manzai comedy duo who are completely incompetent, because after all if a small army with machine guns just cornered our heroes there wouldn’t be much of a story. Things never feel very high-stakes, but then, the usual charm of Layton games is that they’re quite restful.

At the end, things do come to a head and there are such dramatic episodes as a fellow scientist seemingly getting shot in the arm and Layton hang-gliding off the top of a huge building, but what really makes the story satisfy is an extended sequence of twists. I was feeling clever for figuring some of them out – but the sheer profusion of them meant I was surprised! For example, I saw the truth behind Sycamore coming from the start, but didn’t expect the truth behind Descolé. The flashback of the defining moment in his life was cliché but satisfying. I also didn’t see Emmy’s decisions coming, nor the origins of Bronev, even if I knew what to expect with Aurora. Oh, there’s something that’s always satisfying about representatives of an ancient, mysterious civilization speaking in a lilting Irish brogue.

In terms of the puzzles, nothing felt very innovative here, but there were some very fun ones to solve and nothing was ever too hard, except of course the usual absurd (optional) final hidden puzzles.

I don’t know how much more Layton we’re going to see. I don’t know if most of Level-5’s resources are now going to be diverted to the monstrously popular Youkai Watch series – pun intended. But I’ll certainly be having fun with Professor Layton vs Phoenix Wright and hoping for plenty more to come. 
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Planning the Easter Week Break


Easter Week in Spain is traditionally a big holiday break. In Madrid we'll be from Thursday to Sunday on holidays; but the first three days of the week I don't foresee much activity at work, with everybody travelling or planning to leave to the beach or the ski resorts on Wednesday morning, most likely I'll be returning home pretty early in the afternoon.

I’m not leaving the city so I was thinking this afternoon how best employ this lull of activity. Current plans include the possibility of playing 3 days at the club, as two of my gaming mates will also remain stranded here; I have proposed to umpire the 29 Let’s Go! pint-sized campaign for Chain of Command as we shall be able to play between 2 and 3 games until the weekend. Alternatively we may play some casual games

Painting wise, as I’m somewhat delayed with my El Cid project, I expect to recover some of the time lost and finish my Moor warband. Currently painting some Berber infantry and noble cavalry, I definitively want to finish these guys and idelaly start a levy unit of archers. We aim to start playing using The Crescent & the Cross by late April

On the reading front I’m about to finish the fourth book on the Arnhem campaign in the next few days. I managed to go through the classic A Bridge to Far, Urquhart’s and Frost’s memoirs and currently 70% progress of another great work It Never Snows inSeptember.  I have bought some excellent guides from Pen & Sword and want top do some planning for our club’s collective visit in November to the area coinciding with Crisis 2015 in Antwerp.

So these are my plans but you never know what I may end up doing. Any plans the rest of you guys? Would love to hear.

PS: Specially for those far from Spain, the photo above is not a celebration of the Ku-Kux-Klan, This is the typical dressdown in Easter Week in the country (serious!)...


... well not everybody dress like this but almost...

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